head 1.2; access; symbols; locks; strict; comment @// @; 1.2 date 2025.08.31.09.57.02; author wiz; state dead; branches; next 1.1; commitid 0HxvhZZo8bi9NR8G; 1.1 date 2025.08.01.18.31.11; author wiz; state Exp; branches; next ; commitid w1g9qSbzi5QjB35G; desc @@ 1.2 log @mame: update to 0.280. It’s been a month, so it must be time for MAME 0.280 to be released! One interesting addition this month is the very rare 1986 arcade game 119 from Coreland and Sega (the game is named after the ambulance/fire emergency telephone number used in Japan). If you’ve been following along with the work on Namco System 23 emulation, you can now see several more video hardware features emulated. Sound issues in Konami’s Golfing Greats have finally been fixed properly. You’ll also find improved Acorn BBC Micro emulation, a few more working TV games and handheld multi-game systems, and quite a few more playable video gambling systems. Improvements to Mega Drive emulation fix issues with some of the more sensitive games on the system. A number of graphical glitches plaguing arcade games have been solved, too. @ text @$NetBSD: patch-src_devices_machine_macseconds.cpp,v 1.1 2025/08/01 18:31:11 wiz Exp $ macseconds: correct include order https://github.com/mamedev/mame/commit/468dfe69a4ba94411359252fca284b69601d56d7 --- src/devices/machine/macseconds.cpp.orig 2025-07-30 22:06:29.000000000 +0000 +++ src/devices/machine/macseconds.cpp @@@@ -8,11 +8,11 @@@@ (seconds since 1/1/1904 at midnight). */ -#include "dirtc.h" - #include "emu.h" #include "macseconds.h" +#include "dirtc.h" + macseconds_interface::macseconds_interface() { // Get the current time to get the DST flag and compute the offset from GMT @@@@ -35,8 +35,7 @@@@ u32 macseconds_interface::get_local_seco { const system_time::full_time &time = systime.local_time; - return get_seconds(time.year - 2000, time.month + 1, time.mday, time.weekday + 1, time.hour, - time.minute, time.second); + return get_seconds(time.year - 2000, time.month + 1, time.mday, time.weekday + 1, time.hour, time.minute, time.second); } u32 macseconds_interface::get_seconds(int year, int month, int day, int day_of_week, int hour, int minute, int second) @ 1.1 log @mame: update to 0.279. MAME 0.279 is here at last! Building on the work in recent releases, this month you’ll get to see proper lighting and fixes for logic bugs in Sega Model 2 games. Philips CD-i emulation keeps improving as well, including better cursor behaviour and XA audio fixes this month. While we’re talking about things you can see, MAME now emulates the “snow” effect on early ZX Spectrum models caused by memory refresh cycles interfering with video RAM accesses. Graphical issues in various Konami and Irem games have been fixed, and there are noticeable improvements to graphics in some Namco System 23 games. There’s been more work this month on support for NES-inspired chips from V.R. Technology, bringing some of these low-cost games closer to working. There are lots of improvements for emulated Macs, particularly the PowerBook Duo sub-notebooks, and fixes for a few issues with the Apple IIgs as well. The Casio FZ-1 and related sampling synthesisers now have preliminary sound output. The Sharp MZ-5500 computers are also starting to show some life, although emulation is far from complete. @ text @d1 1 a1 1 $NetBSD$ @