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locks; strict;
comment	@# @;


1.3
date	2023.05.05.14.55.18;	author nikita;	state Exp;
branches;
next	1.2;
commitid	16ZoIqGLo6dVIMnE;

1.2
date	2023.05.05.00.08.13;	author nikita;	state Exp;
branches;
next	1.1;
commitid	H9AjDBU0ChUDOHnE;

1.1
date	2023.05.04.15.20.52;	author nikita;	state Exp;
branches;
next	;
commitid	srbOKN66j6MUSEnE;


desc
@@


1.3
log
@0ad: fix part of the rpath issues + use pkgconfig for miniupnpc
@
text
@$NetBSD: distinfo,v 1.2 2023/05/05 00:08:13 nikita Exp $

BLAKE2s (0ad-0.0.26-alpha-unix-build.tar.xz) = c731d26db0269bc9de34bf75705eb2031a105b676217a1da916c79c2d2237015
SHA512 (0ad-0.0.26-alpha-unix-build.tar.xz) = aaf647d5d8454c244015d2a198beeaaebc571a5bc96446f3acff8dbd05f9843029c500bf4162651a5e1fcdb42bd5fb5b4f5c512c78372479fbd8565dd093f272
Size (0ad-0.0.26-alpha-unix-build.tar.xz) = 75599800 bytes
SHA1 (patch-build_premake_extern__libs5.lua) = 5f7d96cb825eaf1de991f584643a36485c20be82
SHA1 (patch-build_premake_premake5.lua) = 1cc910e3a836377d8b9638916dea2bd9556f24f2
SHA1 (patch-build_workspaces_clean-workspaces.sh) = 6c48565a0463d6f9e3ab914e2923811b121935cc
SHA1 (patch-build_workspaces_update-workspaces.sh) = 4a6ec008da64a98230173f3a242cea2503321631
SHA1 (patch-libraries_source_fcollada_include_FCDocument_FCDocument.h) = 96aef76c02ae4a3f47fdb7c31bf7d11490ba5d09
SHA1 (patch-libraries_source_fcollada_include_FUtils_FUCriticalSection.h) = 956ba6c19b0f3ea2a35f686bf1825efc07169b89
SHA1 (patch-libraries_source_fcollada_include_FUtils_Platforms.h) = 32308e3fe673903b4b1a17c364840818136411b9
SHA1 (patch-libraries_source_fcollada_src_FCollada_FCDocument_FCDocument.h) = ae1edd27218707be0ea77456569fcd262d9230d2
SHA1 (patch-libraries_source_fcollada_src_FCollada_FUtils_FUCriticalSection.h) = fd181f746bba33ceb917a5de4794296c229213fc
SHA1 (patch-libraries_source_fcollada_src_FCollada_FUtils_FUStringBuilder.hpp) = f71f1f361601b2ce561c00a811d33bce6735a06d
SHA1 (patch-libraries_source_fcollada_src_FCollada_FUtils_Platforms.h) = 6887cca8e6ff1765a6b666bd595f8bcb41c2a90f
SHA1 (patch-libraries_source_nvtt_src_CMakeLists.txt) = 396a5b06b588d7bff6cc751de074d71063de834d
SHA1 (patch-libraries_source_nvtt_src_src_nvtt_CMakeLists.txt) = f42c1f4c57a3ef23a793a216f858b909dcf01e98
SHA1 (patch-libraries_source_spidermonkey_build.sh) = 34225c82659cc236bff076301dd52adca9888f92
SHA1 (patch-source_lib_allocators_page__aligned.cpp) = c25054afd543a1a90530964a63b2b692b1687765
SHA1 (patch-source_maths_tests_test__Bound.h) = 8d6b79199d86dabdddf3dca68eed2d252ef9a649
SHA1 (patch-source_network_StunClient.cpp) = 6267d44c3d0345d3e47c19746f105657ba984876
SHA1 (patch-source_scriptinterface_ScriptTypes.h) = f2351c637ba7ed7a36b4399b6e89a0d8281c9ad4
SHA1 (patch-source_scriptinterface_tests_test__ScriptConversions.h) = d415a86d59f50daa5acd594265f026e88b5a37b9
SHA1 (patch-source_third__party_mikktspace_weldmesh.cpp) = 35df7dd5d5d2aa784ef03599a47cc69982ebe332
SHA1 (patch-source_third__party_tinygettext_include_tinygettext_iconv.hpp) = 9778a9729202a95a5b5ec3f66419d31aa9b423b9
@


1.2
log
@0ad: move do-build into standard build.
add 2 patches to revert upstream (build system) changes to nvtt.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.1 2023/05/04 15:20:52 nikita Exp $
d6 2
a7 1
SHA1 (patch-build_premake_extern__libs5.lua) = e3d804571682c04cada5c39c11313874039ead72
d17 1
a17 1
SHA1 (patch-libraries_source_nvtt_src_CMakeLists.txt) = 2d956e3ae9f6ec5fc2db8a33f99d3ffc066a2e40
@


1.1
log
@0ad: import as games/0ad version 0.0.26.alpha

from wip/0ad, with contributions by micha@@, Kamil Rytarowski, nikita@@,
and others.

0 A.D. (pronounced "zero-ey-dee") is a free, open-source, historical
Real Time Strategy (RTS) game currently under development by
Wildfire Games, a global group of volunteer game developers. As the
leader of an ancient civilization, you must gather the resources you need
to raise a military force and dominate your enemies.

History is Yours for the Taking

"0 A.D." is a time period that never actually existed: In the usual
calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects
the historical fiction in the game: Who would have won if all the
factions were pitted against each other when each of them was at its
prime?

We intend to portray some of the major civilizations over the millennium
of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious
prospect, so in the first edition of 0 A.D. we focus on the last five
centuries B.C. Perhaps in future expansion packs, more civilizations will
be added, along with additional gameplay features.
We put a strong emphasis on historical accuracy while developing 0 A.D.
We plan all our units and all our buildings based on reconstructions of
how the units and the buildings might have looked like in the ancient
world. We even name them in the original languages, such as Greek and
Latin. But it's worth remembering that any game should be fun to play,
so, in many cases, we preferred playability over historical accuracy.

0 A.D. is Free of Charge

0 A.D. is completely downloadable at no cost and always will be. No
"freemium" model, no in-game advertising, no catch. This is our iron-clad
guarantee.
Although you might find some people selling copies of 0 A.D. on physical
media, remember, you will always have the option to download 0 A.D.
gratis on the internet, directly from the developers.

0 A.D. is Free as in "Freedom"

0 A.D. is freely licensed software, because we believe everyone should
have access to great games, and that everyone can learn from developing
them. You can redistribute and modify the game as long as you abide by
the GPL. And you can even use parts of the art and sound for your own
projects as long as you abide by CC BY-SA.

0 A.D. is Still Under Development

Work on 0 A.D. began in 2001, first as a mod concept for
Age of Empires II: The Age of Kings. In 2003 development moved to a
standalone game with its own engine, Pyrogenesis. In 2009-2010, the game
was released as free, open-source software and and much of the codebase
was rewritten.
Currently, 0 A.D. is still in alpha phase, which means an early
experimental phase. It is playable, and you can already download and test
the game, but some features are still missing. When will 0 A.D. be
released? It is very hard to predict. Even after we are done implementing
all the features, we will want to conduct extensive beta testing, which
can take a while. Information about release dates will be released at the
appropriate time.
@
text
@d1 1
a1 1
$NetBSD$
d16 2
@

