head	1.17;
access;
symbols
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	cwrapper:1.9.0.12
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	pkgsrc-2004Q2-base:1.3
	pkgsrc-2004Q1:1.3.0.2
	pkgsrc-2004Q1-base:1.3
	pkgsrc-2003Q4:1.2.0.2
	pkgsrc-2003Q4-base:1.2
	pkgsrc-base:1.1.1.1
	TNF:1.1.1;
locks; strict;
comment	@# @;


1.17
date	2021.10.26.10.43.46;	author nia;	state Exp;
branches;
next	1.16;
commitid	F7N3Hiwwnqu8djeD;

1.16
date	2021.10.07.14.07.13;	author nia;	state Exp;
branches;
next	1.15;
commitid	q9POm7boTWhQWSbD;

1.15
date	2019.12.21.23.40.43;	author joerg;	state Exp;
branches;
next	1.14;
commitid	EuCgnZwOuhYMcDPB;

1.14
date	2019.10.28.12.38.35;	author nia;	state Exp;
branches;
next	1.13;
commitid	4lh3E2wokJ2lhDIB;

1.13
date	2015.11.03.20.56.44;	author agc;	state Exp;
branches;
next	1.12;
commitid	eAdWwX5w0M8ANGHy;

1.12
date	2012.07.03.18.46.16;	author joerg;	state Exp;
branches;
next	1.11;

1.11
date	2011.12.03.20.17.47;	author cheusov;	state Exp;
branches;
next	1.10;

1.10
date	2011.11.23.23.29.45;	author joerg;	state Exp;
branches;
next	1.9;

1.9
date	2007.03.10.17.08.18;	author wiz;	state Exp;
branches;
next	1.8;

1.8
date	2006.01.24.07.33.34;	author wiz;	state Exp;
branches;
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1.7
date	2005.07.22.11.25.02;	author adam;	state Exp;
branches;
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1.6
date	2005.03.07.14.40.07;	author wiz;	state Exp;
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1.5
date	2005.02.23.23.11.54;	author agc;	state Exp;
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1.4
date	2004.12.02.13.24.15;	author wiz;	state Exp;
branches;
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date	2004.03.12.20.06.29;	author wiz;	state Exp;
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1.2
date	2003.08.31.11.13.33;	author wiz;	state Exp;
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1.1
date	2003.07.13.22.23.13;	author wiz;	state Exp;
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next	;

1.1.1.1
date	2003.07.13.22.23.13;	author wiz;	state Exp;
branches;
next	;


desc
@@


1.17
log
@games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
@
text
@$NetBSD: distinfo,v 1.16 2021/10/07 14:07:13 nia Exp $

BLAKE2s (asc/asc-2.6.1.0.tar.bz2) = 37672d8313929338c854d28ec456ca53cd013456ee44b3e252c5cce66b38afb7
SHA512 (asc/asc-2.6.1.0.tar.bz2) = 9bf6c8ef44e4f8df32335d6fda3d755e74065cfa36cfab913c7f5990cea0d7f7215642e290a0aa0eaa98417a0f19a971d17fd4b464dbece9f60880bd32daee2e
Size (asc/asc-2.6.1.0.tar.bz2) = 42569531 bytes
BLAKE2s (asc/frontiers.ogg) = e7bb1188f563a160cd4fb61ead87d1e4167e73ce443ee470d5e538034b6af076
SHA512 (asc/frontiers.ogg) = 8c2ce497519b3842fba2d39b5c6de6194584d64c0375d404535628898cb2e7a82433fc6008781381a80a6cbb24ff49162de3634ebcf28b17b0631c30668fd8af
Size (asc/frontiers.ogg) = 4691844 bytes
BLAKE2s (asc/machine_wars.ogg) = e265ca83e77bcc941dba4372416fb2e63f5a2dcdbfd2aa0dd1cb844b7a2e5b6b
SHA512 (asc/machine_wars.ogg) = 2c1bab89b9397f52dcf7eedfc0dbc88d49a586ac0474c76a09a87a880712bf0fa408c03a65a5f5d322dee86e3b12cbc66d53cd6728e8fa34fa8f2ee2bbc06cd8
Size (asc/machine_wars.ogg) = 3138308 bytes
BLAKE2s (asc/time_to_strike.ogg) = b0a9b428908522c9554dde3fc2340a5766c996c8bd6094bbece1c56c25e7f6f9
SHA512 (asc/time_to_strike.ogg) = 2ed946116cac2ea63d401eb7415d5b3e4e548bc5a5b00b01a6f1c4db6a242895810dfefdf1ace9652f01dc934a70b756aa74d01630cfac97b19ce84a93b772ee
Size (asc/time_to_strike.ogg) = 3830679 bytes
SHA1 (patch-configure) = 03ab5b82af9ec361dd671194554ca30abf9b240e
SHA1 (patch-source_libs_paragui_include_pgbutton.h) = f4c4f54ddedd68ce956c6fb65d86c599decc6456
@


1.16
log
@games: Remove SHA1 hashes for distfiles
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.15 2019/12/21 23:40:43 joerg Exp $
d3 1
a3 1
RMD160 (asc/asc-2.6.1.0.tar.bz2) = f66fd672638c13661618b0e9a7e364a694793322
d6 1
a6 1
RMD160 (asc/frontiers.ogg) = d9180257b34871301d55ec4db37fab3d144ceecf
d9 1
a9 1
RMD160 (asc/machine_wars.ogg) = 41da08dce0671329bb7bb16f52249f1baeaa1b49
d12 1
a12 1
RMD160 (asc/time_to_strike.ogg) = 03f67601e729ba8cbdeb01b6e0b4317bbe10e435
@


1.15
log
@export means something different in C++, nothing is actually correct
here. Fix button IDs to actually allow matching. Bump revision.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.14 2019/10/28 12:38:35 nia Exp $
a2 1
SHA1 (asc/asc-2.6.1.0.tar.bz2) = 3731e8016143d3c83364f67f4ac7d8e7491b7a50
a5 1
SHA1 (asc/frontiers.ogg) = 2c41ff90e6d8598e7efe7414cd61df0972720b71
a8 1
SHA1 (asc/machine_wars.ogg) = e889908b8d6e84a5df90be9ccc965074c6ed94b0
a11 1
SHA1 (asc/time_to_strike.ogg) = 27f06d312a7a58aa853b46e3775d6fecd813d57a
@


1.14
log
@asc: Update to 2.6.1.0

Unknown changes
@
text
@d1 1
a1 1
$NetBSD$
d20 1
@


1.13
log
@Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.12 2012/07/03 18:46:16 joerg Exp $
d3 17
a19 24
SHA1 (asc/asc-source-1.16.4.0.tar.bz2) = 338081823943e08848325e6f2126e5c533517ae9
RMD160 (asc/asc-source-1.16.4.0.tar.bz2) = a4de675628875cc36f30b39d1fb1ef3ac879e369
SHA512 (asc/asc-source-1.16.4.0.tar.bz2) = cda8f530661c360248e5bacf43d1fb5bce81b9078cf533bf2bc147b8bcfd65cd80ba9b9d0665199542df64e8a9d2973db9e9211574ac92b6da860632f517133c
Size (asc/asc-source-1.16.4.0.tar.bz2) = 11730677 bytes
SHA1 (asc/frontiers.mp3) = 7c6753fb5fe5e498fa780271da0a302c0619a1ca
RMD160 (asc/frontiers.mp3) = 4d2ec2ff647ef6ef66a2264465b86451bbba64f5
SHA512 (asc/frontiers.mp3) = b3e365f5c305416bcb1a746de85250e3e400751c5328d520edfe4180bd9c25dbafd1a87e520d206a2566d71e6e6886239d8b3421de8c97dc0e482149d3d83dac
Size (asc/frontiers.mp3) = 4407769 bytes
SHA1 (asc/machine_wars.mp3) = d05e92b46ae0e90d9f3b38ce9c4b41bde599a02e
RMD160 (asc/machine_wars.mp3) = 192b2a4f20676cd1ce3145df08997d9793ea373f
SHA512 (asc/machine_wars.mp3) = 0f18a52bb551ed4138de2a37607a5d368e17f08d505ce2835574ed056a149e0df103df3fd66c752bce6de0a6b43544e3d05b015de054d91115e2e3435584a914
Size (asc/machine_wars.mp3) = 2905989 bytes
SHA1 (asc/time_to_strike.mp3) = 76abf03155d9a21584f30c20370db0a93449c78a
RMD160 (asc/time_to_strike.mp3) = a402a00e490f7aca0871b52165d63f3bde3b3bff
SHA512 (asc/time_to_strike.mp3) = 1d07827774246c59d516fdf2b2fd6d00f6b7ae7e2b90786ed7afd34b9a5c660c6c50dc2e085318c4892a6f5bcf5712271b92cf001dd647f58b4ee54e704dcf42
Size (asc/time_to_strike.mp3) = 3242969 bytes
SHA1 (patch-source_ASCStringHelpers.h) = 21caf558907c4eaafe88d714520b014a1c19f57b
SHA1 (patch-source_Property.cpp) = a8a8e154f8aa5a884cb9fe0e74c806dcaf3020b2
SHA1 (patch-source_errors.h) = 5d288a390984a5ab673609e3487feb5ab1ee6a8a
SHA1 (patch-source_gui.cpp) = 3611c053b08fa175bf89b79b9cd0a4d5202affc8
SHA1 (patch-source_gui.h) = 7e94c8fb53148da05177614fe79e9448693a54b8
SHA1 (patch-source_password.cpp) = fa56110a045e111f772f09b9e9998d84a76e7d5a
SHA1 (patch-source_strtmesg.cpp) = 3aa86f7e739983294a86c9ab5a8c0c4a6007c449
SHA1 (patch-source_tools_lib_errorout.cpp) = 9ccfa2d4447a3606fe72c9a60e79881fdfc1b080
@


1.12
log
@Fix template definition to include all necessary parts.
Don't mix void and non-void in an expression.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.11 2011/12/03 20:17:47 cheusov Exp $
d5 1
d9 1
d13 1
d17 1
@


1.11
log
@
Closes PR 31025.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.10 2011/11/23 23:29:45 joerg Exp $
d17 3
@


1.10
log
@Fix build with newer GCC
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.9 2007/03/10 17:08:18 wiz Exp $
d15 1
a15 1
SHA1 (patch-source_ASCStringHelpers.h) = e13e259fb2ce8ca674692b928e536594f243c0be
@


1.9
log
@Update to 1.16.4.0:

Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.8 2006/01/24 07:33:34 wiz Exp $
d15 5
@


1.8
log
@Update to 1.16.3.0:

ASC 1.16.3 released
* If the player choses to continue playing a map after victory,
  the defeat-event will be deactivated
* Windows version creates crash dumps
* Fixed compilation problems with gcc 4.1
* Fixed lack of energy in campaign map 7
* Fixed message loading on 64 Bit machines (when loading Savegames
  / Email-Games)
* Fixed memory allocation error
* Fixed triggering unit lost message when viewing unit movement range
* Fixed crash in AI
* Fixed: unit could be loaded into itself
* Fixed research transfer when starting new campaign map from old one
* Fixed replay bug
* Fixed: ai reduces movement of loaded units
* Fixed: mines and objects could be placed in not visible areas
* Fixed ammo transfer bug
* Large amounts of ammo are reset on game load

ASC 1.16.2 released
* Updated unit production cost calculation
* Now the campaign updates promised for 1.16.1 are really included :)
* Fixed: moving transports one field at a time reduced movement
  cost for cargo in some situation
* Fixed: ammo increase when transferring between units
* Fixed: AI did not capture buildings
* Fixed: AI problems refulling units in buildings
* Fixed AI crash
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.7 2005/07/22 11:25:02 adam Exp $
d3 12
a14 3
SHA1 (asc-source+music-1.16.3.0.tar.bz2) = d239a27350c75aa52f2d52591803eb66bb8cd6dd
RMD160 (asc-source+music-1.16.3.0.tar.bz2) = 3049adab9e968b959be8e7fd891d02ca7c6cdbf7
Size (asc-source+music-1.16.3.0.tar.bz2) = 18859902 bytes
@


1.7
log
@Changes 1.6.1.0:
ASC now runs on MacOS X
Update Campaign maps
Fixed: moving transports one field at a time disabled movement cost for cargo
Fixed crash when reinforcement event uses invalid IDs
Fixed bug that prevented buildings from being repaired more than once
Fixed bug in pathfinding
Fixed: river not treated as water
Fixed problems when loading map by command line switch
Fixed: AI could move any unit into any other
Fixed problems with recharging reaction fire
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.6 2005/03/07 14:40:07 wiz Exp $
d3 3
a5 3
SHA1 (asc-source+music-1.16.1.0.tar.bz2) = d6bacea0eb954c846bcf473af44ac99f9fdde2e0
RMD160 (asc-source+music-1.16.1.0.tar.bz2) = d6907842c8dd79923328f873353133fd7a9c5ba2
Size (asc-source+music-1.16.1.0.tar.bz2) = 18844212 bytes
@


1.6
log
@Update to 1.15.3.0:
Updated most campaign maps
Updated unit cost calculation
Fixed: view problems when starting a map by command line parameter
Fixed: kamikaze units don't defend any more
Fixed: ships could not build ground turrets
Fixed: several replay bugs
Fixed: reaction fire could be evaded
Fixed: mapeditor crash and limitations when resizing maps
Fixed: ai crash
Fixed: resource vanished after refuelling
Fixed: wrong resource capacity display when resource input is disabled in
buildings
Fixed: more resources in buildings that storage capacity
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.5 2005/02/23 23:11:54 agc Exp $
d3 3
a5 12
SHA1 (asc-source-1.15.3.0.tar.gz) = 5cf1cef120f85b596bbf061bb239c8a2183b0196
RMD160 (asc-source-1.15.3.0.tar.gz) = 14d01559ec3fa2685db44b14982f6db53eef2923
Size (asc-source-1.15.3.0.tar.gz) = 12034077 bytes
SHA1 (frontiers.mp3) = 7c6753fb5fe5e498fa780271da0a302c0619a1ca
RMD160 (frontiers.mp3) = 4d2ec2ff647ef6ef66a2264465b86451bbba64f5
Size (frontiers.mp3) = 4407769 bytes
SHA1 (machine_wars.mp3) = d05e92b46ae0e90d9f3b38ce9c4b41bde599a02e
RMD160 (machine_wars.mp3) = 192b2a4f20676cd1ce3145df08997d9793ea373f
Size (machine_wars.mp3) = 2905989 bytes
SHA1 (time_to_strike.mp3) = 76abf03155d9a21584f30c20370db0a93449c78a
RMD160 (time_to_strike.mp3) = a402a00e490f7aca0871b52165d63f3bde3b3bff
Size (time_to_strike.mp3) = 3242969 bytes
@


1.5
log
@Add RMD160 digests.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.4 2004/12/02 13:24:15 wiz Exp $
d3 3
a5 3
SHA1 (asc-source-1.15.2.1.tar.gz) = 9311d1b668f4a4151e720d76d605b21268f8b4af
RMD160 (asc-source-1.15.2.1.tar.gz) = f40d2c2fe3050857f991ae74b883a9ad5720393d
Size (asc-source-1.15.2.1.tar.gz) = 7987215 bytes
@


1.4
log
@Update to 1.15.2.1.

Changes in 1.15.2:
- updated and extended the campaign
- updated units
- fixed ai problems, speed up of ai
- fixed problems with resource transfer between players
- various other bugfixes

Changes in 1.15.1:
Most important change is the addition of multiple reaction fire,
where unit can attack several approaching enemies.
The campaign has also been extended and the maps updated.

Other improvements:

* ASC has an automatic unit production cost calculation
* Units don't defend when attacker is not visible
* New building function: view sats
* ASC can create clipboard files
* Fixed graphical glitches when moving from one field to an invisible
next
* Fixed bugs with generator vehicles
* Changed height system for object types
* Fixed lots of bugs

Changes in 1.15.0:
ASC now features a reserach system. The campaign has been updated
and game system fine tuned, and ASC now runs significantly faster.
As usual, dozens of bugs haven been fixed.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.3 2004/03/12 20:06:29 wiz Exp $
d4 1
d7 1
d10 1
d13 1
@


1.3
log
@Update to 1.14.0.0:
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.2 2003/08/31 11:13:33 wiz Exp $
d3 2
a4 2
SHA1 (asc-source-1.14.0.0.tar.gz) = e824ee99ff39a1e429073a967592105b677a3723
Size (asc-source-1.14.0.0.tar.gz) = 7826750 bytes
@


1.2
log
@Update to 1.13.8.0:
Many annoying replay problems have been fixed, as well as several
bugs in the movement code.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.1.1.1 2003/07/13 22:23:13 wiz Exp $
d3 2
a4 2
SHA1 (asc-source-1.13.8.0.tar.gz) = 84d9b85ac2d2e35cf1f1e7a187ac85333e8fc824
Size (asc-source-1.13.8.0.tar.gz) = 6409642 bytes
@


1.1
log
@Initial revision
@
text
@d1 1
a1 1
$NetBSD$
d3 2
a4 2
SHA1 (asc-source-1.13.7.tar.gz) = 5e81d4a70f2038f491cd373d5dc224686e985c4a
Size (asc-source-1.13.7.tar.gz) = 6299655 bytes
a10 2
SHA1 (patch-aa) = adc753ec07e77026a8d9c63aaa3269b66e0e215e
SHA1 (patch-ab) = 3736415fd6f653d19dcd5098cf42c967deb9b0d7
@


1.1.1.1
log
@Initial import asc, Advanced Strategic Command, a turn based
strategy game in the tradition of Battle Isle.
@
text
@@
