head 1.2; access; symbols pkgsrc-2026Q1:1.2.0.44 pkgsrc-2026Q1-base:1.2 pkgsrc-2025Q4:1.2.0.42 pkgsrc-2025Q4-base:1.2 pkgsrc-2025Q3:1.2.0.40 pkgsrc-2025Q3-base:1.2 pkgsrc-2025Q2:1.2.0.38 pkgsrc-2025Q2-base:1.2 pkgsrc-2025Q1:1.2.0.36 pkgsrc-2025Q1-base:1.2 pkgsrc-2024Q4:1.2.0.34 pkgsrc-2024Q4-base:1.2 pkgsrc-2024Q3:1.2.0.32 pkgsrc-2024Q3-base:1.2 pkgsrc-2024Q2:1.2.0.30 pkgsrc-2024Q2-base:1.2 pkgsrc-2024Q1:1.2.0.28 pkgsrc-2024Q1-base:1.2 pkgsrc-2023Q4:1.2.0.26 pkgsrc-2023Q4-base:1.2 pkgsrc-2023Q3:1.2.0.24 pkgsrc-2023Q3-base:1.2 pkgsrc-2023Q2:1.2.0.22 pkgsrc-2023Q2-base:1.2 pkgsrc-2023Q1:1.2.0.20 pkgsrc-2023Q1-base:1.2 pkgsrc-2022Q4:1.2.0.18 pkgsrc-2022Q4-base:1.2 pkgsrc-2022Q3:1.2.0.16 pkgsrc-2022Q3-base:1.2 pkgsrc-2022Q2:1.2.0.14 pkgsrc-2022Q2-base:1.2 pkgsrc-2022Q1:1.2.0.12 pkgsrc-2022Q1-base:1.2 pkgsrc-2021Q4:1.2.0.10 pkgsrc-2021Q4-base:1.2 pkgsrc-2021Q3:1.2.0.8 pkgsrc-2021Q3-base:1.2 pkgsrc-2021Q2:1.2.0.6 pkgsrc-2021Q2-base:1.2 pkgsrc-2021Q1:1.2.0.4 pkgsrc-2021Q1-base:1.2 pkgsrc-2020Q4:1.2.0.2 pkgsrc-2020Q4-base:1.2 pkgsrc-2020Q3:1.1.0.4 pkgsrc-2020Q3-base:1.1 pkgsrc-2020Q2:1.1.0.2 pkgsrc-2020Q2-base:1.1; locks; strict; comment @# @; 1.2 date 2020.10.19.17.07.22; author nia; state Exp; branches; next 1.1; commitid OcPMch3RCIr8ixsC; 1.1 date 2020.03.30.19.36.39; author joerg; state Exp; branches; next ; commitid zpUfeKNLvemRDs2C; desc @@ 1.2 log @devilutionx: Update to 1.1.0 Features Propper widescreen (and other aspects) support Select difficulty in single player (remembered in the save game) Adjustable game speed in-game V-sync can now be disabled in the ini Better line drawing function used for the automap Support for loading custom Hell level maps Make all objects and monsters available to custom maps Added support for joining a game via hostname instead of IP Bugfixes You can now enter and exit fullscreen also when the game is paused [Amiga] Fix double-clicking in menu Original Diablo bugs Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0 Fix player base block resetting to 0 after loading a save game Correctly render trees in front of the player Fully render sprites that are larger than the floor tiles Fix objects disappearing when walking on the opposite wall Dupping via belt has been fixed Correctly detect if the mouse is clicking the world or UI in some areas Minor typography corrections Corrected name of Chamber of Bones in automap Correctly align the inventory slots @ text @$NetBSD: patch-3rdParty_asio_include_asio_detail_impl_kqueue__reactor.ipp,v 1.1 2020/03/30 19:36:39 joerg Exp $ Support newer NetBSD with udata that doesn't need casting. --- 3rdParty/asio/include/asio/detail/impl/kqueue_reactor.ipp.orig 2020-03-09 00:37:54.000000000 +0000 +++ 3rdParty/asio/include/asio/detail/impl/kqueue_reactor.ipp @@@@ -28,6 +28,9 @@@@ #include "asio/detail/push_options.hpp" #if defined(__NetBSD__) +#include +#endif +#if defined(__NetBSD__) && (__NetBSD_Version__ - 0 < 999001500) # define ASIO_KQUEUE_EV_SET(ev, ident, filt, flags, fflags, data, udata) \ EV_SET(ev, ident, filt, flags, fflags, data, \ reinterpret_cast(static_cast(udata))) @ 1.1 log @Don't force UBsan. Fix kqueue fallout on NetBSD @ text @d1 3 a3 1 $NetBSD$ @