head 1.4; access; symbols pkgsrc-2013Q2:1.4.0.4 pkgsrc-2013Q2-base:1.4 pkgsrc-2012Q4:1.4.0.2 pkgsrc-2012Q4-base:1.4 pkgsrc-2012Q2:1.3.0.18 pkgsrc-2012Q2-base:1.3 pkgsrc-2012Q1:1.3.0.16 pkgsrc-2012Q1-base:1.3 pkgsrc-2011Q4:1.3.0.14 pkgsrc-2011Q4-base:1.3 pkgsrc-2011Q3:1.3.0.12 pkgsrc-2011Q3-base:1.3 pkgsrc-2011Q2:1.3.0.10 pkgsrc-2011Q2-base:1.3 pkgsrc-2011Q1:1.3.0.8 pkgsrc-2011Q1-base:1.3 pkgsrc-2010Q4:1.3.0.6 pkgsrc-2010Q4-base:1.3 pkgsrc-2010Q3:1.3.0.4 pkgsrc-2010Q3-base:1.3 pkgsrc-2010Q2:1.3.0.2 pkgsrc-2010Q2-base:1.3 pkgsrc-2009Q4:1.2.0.12 pkgsrc-2009Q4-base:1.2 pkgsrc-2008Q4:1.2.0.10 pkgsrc-2008Q4-base:1.2 pkgsrc-2008Q3:1.2.0.8 pkgsrc-2008Q3-base:1.2 cube-native-xorg:1.2.0.6 cube-native-xorg-base:1.2 pkgsrc-2008Q2:1.2.0.4 pkgsrc-2008Q2-base:1.2 pkgsrc-2008Q1:1.2.0.2 pkgsrc-2008Q1-base:1.2 pkgsrc-2007Q4:1.1.0.12 pkgsrc-2007Q4-base:1.1 pkgsrc-2007Q3:1.1.0.10 pkgsrc-2007Q3-base:1.1 pkgsrc-2007Q2:1.1.0.8 pkgsrc-2007Q2-base:1.1 pkgsrc-2007Q1:1.1.0.6 pkgsrc-2007Q1-base:1.1 pkgsrc-2006Q4:1.1.0.4 pkgsrc-2006Q4-base:1.1 pkgsrc-2006Q3:1.1.0.2 pkgsrc-2006Q3-base:1.1; locks; strict; comment @# @; 1.4 date 2012.07.31.15.49.37; author prlw1; state dead; branches; next 1.3; 1.3 date 2010.06.21.07.53.14; author spz; state Exp; branches; next 1.2; 1.2 date 2008.01.06.16.39.16; author adam; state dead; branches; next 1.1; 1.1 date 2006.07.15.20.05.18; author rillig; state Exp; branches; next ; desc @@ 1.4 log @Update freeciv to 2.3.2 There are many many changes since 2.2 including: A new program has been added to the Freeciv suite: 'freeciv-modpack'. This makes it easier to download and install add-ons ('modpacks': rulesets, tilesets, etc) to the right place; you can enter a URL, choose an add-on from the list, and the tool will install it to the correct place for this version of Freeciv to use it. See http://freeciv.wikia.com/wiki/NEWS We also include a security fix. @ text @$NetBSD: patch-ac,v 1.3 2010/06/21 07:53:14 spz Exp $ --- bootstrap/freeciv.spec.in.orig 2010-05-23 21:43:00.000000000 +0000 +++ bootstrap/freeciv.spec.in @@@@ -229,7 +229,7 @@@@ rm -fr %buildroot %files server %defattr(755, root, games, 0755) -%{_gamesbindir}/civserver +%{_gamesbindir}/freeciv-server %defattr(644, root, root, 0755) %doc COPYING NEWS %doc doc/BUGS doc/HACKING doc/README @@@@ -244,7 +244,7 @@@@ rm -fr %buildroot %{_gamesdatadir}/%{name}/scenario %{_gamesdatadir}/%{name}/civ1.serv %{_gamesdatadir}/%{name}/civ2.serv -%{_mandir}/man6/civserver.6 +%{_mandir}/man6/freeciv-server.6 %files client %defattr(644,root,root,0755) @@@@ -263,7 +263,7 @@@@ rm -fr %buildroot %{_gamesdatadir}/%{name}/*.tilespec %{_gamesdatadir}/%{name}/stdsounds %{_gamesdatadir}/%{name}/*.soundspec -%{_mandir}/man6/civclient.6 +%{_mandir}/man6/freeciv-client.6 /usr/share/applications/freeciv.desktop %defattr(755, root, games, 0755) @ 1.3 log @update of the freeciv packages to the latest version. Fixes a security vulnerability. (SA40078) Changelog: --- 2.1.x - 2.2.0 * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities * Terrain within working range of a city can no longer remain unknown * Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100% * New nations * AI difficulty level: Cheating * New server options: * foggedborders: visibility of borders is subject to fog of war * borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them * endspaceship controls whether spaceship reaching Alpha Cen ends the game * trademindist controls the minimum distance for trade routes between your cities * Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns) * simultaneousphases renamed to phasemode and gains new options * Client interface changes: * Menus and shortcut keys revamped; notable changes include: o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I o City Report: F1 to F4 o Go/Airlift to City: Shift+L to T o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S) o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization * Scripting improvements * Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames * Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles --- 2.2.0 - 2.2.1 * Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003 * client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346 * Make impossible to change the server settings trademindist when the game is running. GNA#15405 * Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944 * Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923 * client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388 * Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439 * Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890 * Fixed bugs with voting. GNA#15451 * client-gtk2 Use city id instead of name in the goto dialog. GNA#15435 * Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446 * Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499 * Do not show new city dialog if city cannot be built GNA#15328 * client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504 * Do not show team name in victory message in the case there's only one team member. GNA#15511 * Improved documentation. GNA#13848 GNA#15667 GNA#15345 * Fixed goto turn time calculations. GNA#15503 GNA#15722 * Fixed a bug where the -M command line parameter was ignored. GNA#15538 * Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696 * Fixed configuration and compilation warnings. GNA#15549 GNA#15575 * Added a column for plague risk in city report. GNA#15376 * Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660 * Fixed the display of global warming / nuclear winter in the client. GNA#15563 * Disallowed paradrops inside peaceful foreign borders. GNA#15569 * Give a palace to nations split off by civil war. GNA#15548 * Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605 * client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611 * Introduced Lake terrain in more scenario maps. GNA#15610 * Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777 * client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593 * Disallowed transporter units to load into themselves. GNA#15616 * Don't close client dialogs when switching tileset. GNA#15620 * client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637 * client-gtk2: Added tooltips for columns in the city report. GNA#15603 * Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563 * Fixed mangled server "help options" output. GNA#15723 * client-gtk2: Improved the "Start Scenario Game" page. GNA#15663 * client-gtk2: Center map view at start of first game. GNA#15738 * Show pillage activity in middle-click map popup. GNAPATCH#1566 * Create ruins for disbanded cities. GNAPATCH#1570 * Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579 * client-gtk2: Improvements diplomacy dialog. GNA#15776 * client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779 * Do not require an extra endline at the end of ruleset files. GNA#15816 * client-sdl: Fixed bug where popups were not displayed. GNA#13493 * Fixes to freedesktop.org file. GNA#15878 * Avoid transforming a city tile to a terrain that won't support the city. GNA#15630 * Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892 * Fixed bugs with the CMA UI. GNA#15909 * Reworked pillaging. GNA#15744 GNA#15742 * Changed the build system to work better with shared libraries. GNA#15973 * Fixed typos in civil war nations. GNA#15378 * Made linking work with binutils-gold. GNA#15400 * Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian @ text @d1 1 a1 1 $NetBSD$ @ 1.2 log @Changes 2.1.2: * Improved support for GGZ Gaming Zone. * Fix support for Leave and Load in the same client session. * Add GTK2 client support for saving server settings. * Add realistic terrain requirements for three default wonders, as well a number of missing ones to civ1 and civ2. * Improve startup speed, reducing duplicate internal messages sent. * Updated GTK2 hotkeys, menus, text, and translations, especially Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian. @ text @d1 1 a1 1 $NetBSD: patch-ac,v 1.1 2006/07/15 20:05:18 rillig Exp $ d3 17 a19 5 SunPro treats incompatible types in the ?: operator as error. --- client/helpdata.c.orig 2005-10-13 09:45:45.000000000 +0200 +++ client/helpdata.c 2006-07-15 21:58:31.317408915 +0200 @@@@ -553,10 +553,10 @@@@ char *helptext_building(char *buf, size_ d21 10 a30 8 #define req_append(s) \ (req_buf[0] != '\0' \ - ? my_snprintf(req_buf + strlen(req_buf), \ + ? (void)my_snprintf(req_buf + strlen(req_buf), \ sizeof(req_buf) - strlen(req_buf), \ ", %s", (s)) \ - : sz_strlcpy(req_buf, (s))) + : (void)sz_strlcpy(req_buf, (s))) a31 2 if (b->tech_req != A_NONE) { req_append(get_tech_name(game.player_ptr, b->tech_req)); @ 1.1 log @Added a patch necessary for SunPro. @ text @d1 1 a1 1 $NetBSD$ @