head	1.9;
access;
symbols
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	pkgsrc-base:1.1.1.1
	TNF:1.1.1;
locks; strict;
comment	@# @;


1.9
date	2005.08.16.15.37.29;	author adam;	state dead;
branches;
next	1.8;

1.8
date	2005.03.27.15.43.36;	author wiz;	state Exp;
branches;
next	1.7;

1.7
date	2004.12.03.15.14.57;	author wiz;	state Exp;
branches;
next	1.6;

1.6
date	2004.11.03.15.15.08;	author adam;	state Exp;
branches;
next	1.5;

1.5
date	2004.10.03.00.14.46;	author tv;	state Exp;
branches;
next	1.4;

1.4
date	2004.03.07.00.39.43;	author snj;	state Exp;
branches;
next	1.3;

1.3
date	2004.01.03.18.49.41;	author reed;	state Exp;
branches;
next	1.2;

1.2
date	2003.09.15.15.21.46;	author adam;	state Exp;
branches;
next	1.1;

1.1
date	2003.09.09.15.09.13;	author adam;	state Exp;
branches
	1.1.1.1;
next	;

1.1.1.1
date	2003.09.09.15.09.13;	author adam;	state Exp;
branches;
next	;


desc
@@


1.9
log
@Obsoleted: use options.mk framework to change targets; SDL is the default now
@
text
@# $NetBSD: Makefile,v 1.8 2005/03/27 15:43:36 wiz Exp $

.include "../../audio/SDL_mixer/buildlink3.mk"
.include "../../graphics/SDL_image/buildlink3.mk"
.include "../../net/SDL_net/buildlink3.mk"

.include "../rocksndiamonds/Makefile.common"

PKGNAME=	${DISTNAME:S/-/-sdl-/}
PKGREVISION=	1
COMMENT=	Game like Boulder Dash, Emerald Mine, or Sokoban (SDL build)

BUILD_TARGET=	sdl
CONFLICTS=	rocksndiamonds-[1-9]*

PATCHDIR=	../rocksndiamonds/patches
@


1.8
log
@PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.7 2004/12/03 15:14:57 wiz Exp $
@


1.7
log
@Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.
Suggested by Roland Illig, ok'd by various.
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.6 2004/11/03 15:15:08 adam Exp $
d10 1
@


1.6
log
@Changes 3.1.0:
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko Böhm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.5 2004/10/03 00:14:46 tv Exp $
d12 1
a12 1
ALL_TARGET=	sdl
@


1.5
log
@Libtool fix for PR pkg/26633, and other issues.  Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
@
text
@d1 1
a1 2
# $NetBSD: Makefile,v 1.4 2004/03/07 00:39:43 snj Exp $
#
d5 1
a9 1
PKGREVISION=	2
@


1.4
log
@Use bl3.
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.3 2004/01/03 18:49:41 reed Exp $
d10 1
a10 1
PKGREVISION=	1
@


1.3
log
@Bump package revisions for tiff update.
Tiff is backward compatible, but was broken on amd64 platform
so this makes sure new tiff is used.
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.2 2003/09/15 15:21:46 adam Exp $
d4 2
a5 2
.include "../../audio/SDL_mixer/buildlink2.mk"
.include "../../graphics/SDL_image/buildlink2.mk"
@


1.2
log
@Changes 3.0.4:
- fixed bug in multiple config pages code that caused crashes
- fixed bug in custom definition of crumbled element graphics
@
text
@d1 1
a1 1
# $NetBSD: Makefile,v 1.1.1.1 2003/09/09 15:09:13 adam Exp $
d10 1
@


1.1
log
@Initial revision
@
text
@d1 1
a1 1
# $NetBSD$
d4 5
d10 1
a15 5

.include "../../audio/SDL_mixer/buildlink2.mk"
.include "../../graphics/SDL_image/buildlink2.mk"

.include "../rocksndiamonds/Makefile"
@


1.1.1.1
log
@SDL version of games/rocksndiaminds
@
text
@@
