head 1.2; access; symbols pkgsrc-2026Q1:1.1.0.4 pkgsrc-2026Q1-base:1.1 pkgsrc-2025Q4:1.1.0.2 pkgsrc-2025Q4-base:1.1; locks; strict; comment @// @; 1.2 date 2026.03.31.10.47.13; author adam; state Exp; branches; next 1.1; commitid 2d9OEBsbGbzNf7AG; 1.1 date 2025.09.28.15.58.14; author adam; state Exp; branches; next ; commitid JcrAuBkcuWuhTucG; desc @@ 1.2 log @supertux: updated to 0.7.0 0.7.0 Here are some of the most notable changes since the previous release: Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling Revamped graphics for most backgrounds, tiles, objects, and badguys Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree) New music Level editor revamp Local multiplayer mode New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls Many internal improves and code refactoring, such as moving to SimpleSquirrel Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds @ text @$NetBSD: patch-src_audio_openal__sound__source.hpp,v 1.1 2025/09/28 15:58:14 adam Exp $ Fix build on Darwin. --- src/audio/openal_sound_source.hpp.orig 2026-03-15 05:38:51.000000000 +0000 +++ src/audio/openal_sound_source.hpp @@@@ -16,7 +16,7 @@@@ #pragma once -#include +#include #include "audio/sound_source.hpp" @ 1.1 log @supertux: fix build with boost 1.89.0; fix packaging on Darwin @ text @d1 1 a1 1 $NetBSD$ d5 1 a5 1 --- src/audio/openal_sound_source.hpp.orig 2025-09-28 15:35:30.674258557 +0000 d7 3 a9 3 @@@@ -17,7 +17,7 @@@@ #ifndef HEADER_SUPERTUX_AUDIO_OPENAL_SOUND_SOURCE_HPP #define HEADER_SUPERTUX_AUDIO_OPENAL_SOUND_SOURCE_HPP @