head	1.2;
access;
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	pkgsrc-2025Q3:1.1.0.2
	pkgsrc-2025Q3-base:1.1;
locks; strict;
comment	@# @;


1.2
date	2025.10.12.09.06.19;	author triaxx;	state dead;
branches;
next	1.1;
commitid	f31bnmwuTTu4ageG;

1.1
date	2025.08.19.12.33.49;	author wiz;	state Exp;
branches;
next	;
commitid	ksaBge1f41bR2l7G;


desc
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1.2
log
@warzone2100: Update to 4.6.1

upstream changes:
-----------------
2025-09-16: Version 4.6.1:
 * General:
   * Fix: Add various buggy drivers to the Vulkan driver blocklist (too many commits, #4560, #4568)
   * Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game (commit:d2310199e980f5f3781ff19580c807818598909e, commit:f28a8d1a57b989f9964f2b16f56c9789438e6eb0, #4561)
   * Fix: Call countUpdate at init, not unsynchronized at top of gameLoop (commit:d65dcad91268e71fb26555bfadbf24c61126c082, #4564)
 * Campaign:
   * Fix: Improve campaign coordinate generators (commit:345c26dd053088d474bd37b7d5d01b8c179a91b4, #4570)
 * Multiplayer:
   * Add: hostAutoLagKickAggressiveness config value (commit:f2efcd97a65bfc3abc06c41350ea1c159d6c99d8, #4556)
   * Add: Share more host options with clients, so clients can display the state (commit:48f52846df42c9ca74f7fe03b743b04f9e823715, #4562)
   * Fix: Apply commander distance check to getDroidEffectiveLevel, other tweaks to avoid exploits (too many commits, #4559)
   * Fix: Improve not-ready check / kick / warning (too many commits, #4566)
 * Networking:
   * Fix: netplay: Use shared/weak_ptr for WzConnectionProvider, refactor shutdown handling (too many commits, #4563)
 * Translations:
   * Change: Translation updates (commit:ffe13ab5532b6997c785650167d7db273cf545bb, #4571)

2025-09-08: Version 4.6.0:
 * General:
   * Change: Bump repair spread area from 6 to 10 tiles (commit:027134f560965fec3ff37656c10f5d7e6190da5a, #4547)
   * Remove: Experimental commander-based shield implementation, leave stubs for future shield experiments (commit:b9c9dfbf4ed230e04106c25dcde3dc7cb4b8c8b1, #4537)
   * Fix: Various unloadTransporter issues and edge cases (too many commits, #4548)
 * Campaign:
   * Fix: Prevent campaign Gauss Cannon friendly splash damage (commit:c0ff325fd155e6f38f6c1dba044d9aabf7f87f26, #4543)
 * Multiplayer:
   * Fix: quickchat: Add reset & index swap handling (commit:f75c92f2250eebca74e2ad986f22b7cec080bb6f, #4540)
   * Fix: teamstrategy: Update the player names once revealed (commit:d2bedbbb06b995a3a98a965bffdbbbbab4c5b138, #4542)
   * Fix: Prevent MP penetrating weapons causing friendly fire (commit:355c5119053108b7c422de643100f5e6b176e57a, #4543)
 * Networking:
   * Fix: gns: Guard read/write accesses to activeClients_ with a mutex (commit:256788c35e9140fb9ce182aef103db6662c926e4, #4549)
 * Scripting:
   * Add: isFlying JS field to Droid objects (commit:f349292509f38c1e9c697f9f06777fc71800e8b4, #3830)
 * Translations:
   * Change: Translation updates (commit:802ce2fa34049ad05510cc34d2373f20ccef4fd3, #4536)
 * Other:
   * Update generated docs (commit:c471247a3b3c28c4ce5056e58ba5b1f89c68fce3, #4541)
@
text
@$NetBSD: patch-3rdparty_basis__universal_CMakeLists.txt,v 1.1 2025/08/19 12:33:49 wiz Exp $

Fix build with cmake 4.

--- 3rdparty/basis_universal/CMakeLists.txt.orig	2025-08-19 12:26:35.009912897 +0000
+++ 3rdparty/basis_universal/CMakeLists.txt
@@@@ -1,6 +1,6 @@@@
 project(basisu)
 
-cmake_minimum_required(VERSION 3.0)
+cmake_minimum_required(VERSION 3.5)
 option(STATIC "static linking" FALSE)
 option(SAN "sanitize" FALSE)
 
@


1.1
log
@warzone2100: fix build with cmake 4
@
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@d1 1
a1 1
$NetBSD$
@

