head 1.2; access; symbols netbsd-9-4-RELEASE:1.1.1.1 netbsd-9-3-RELEASE:1.1.1.1 netbsd-9-2-RELEASE:1.1.1.1 netbsd-9-1-RELEASE:1.1.1.1 netbsd-9-0-RELEASE:1.1.1.1 netbsd-9-0-RC2:1.1.1.1 netbsd-9-0-RC1:1.1.1.1 mesalib-19-1-7:1.1.1.2 netbsd-9:1.1.1.1.0.2 netbsd-9-base:1.1.1.1 mesa-18-3-6:1.1.1.1 mesa-18-3-4:1.1.1.1 xorg:1.1.1; locks; strict; comment @# @; 1.2 date 2022.05.09.01.27.12; author mrg; state dead; branches; next 1.1; commitid vdvqJ71xlVGCRjDD; 1.1 date 2019.03.10.03.42.48; author mrg; state Exp; branches 1.1.1.1; next ; commitid r12jo1Nf3ebQKLeB; 1.1.1.1 date 2019.03.10.03.42.48; author mrg; state Exp; branches; next 1.1.1.2; commitid r12jo1Nf3ebQKLeB; 1.1.1.2 date 2019.09.24.16.19.25; author maya; state Exp; branches; next ; commitid KJXusGl8fi9AAhEB; desc @@ 1.2 log @merge mesa 21.3.7. @ text @ Coding Style

The Mesa 3D Graphics Library

Coding Style

Mesa is over 20 years old and the coding style has evolved over time. Some old parts use a style that's a bit out of date. Different sections of mesa can use different coding style as set in the local EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file. Alternatively the following is applicable. If the guidelines below don't cover something, try following the format of existing, neighboring code.

Basic formatting guidelines

@ 1.1 log @Initial revision @ text @@ 1.1.1.1 log @from maya: Import mesa 18.3.4. Mesa 18.3.4 implements the OpenGL 4.5 API. Some drivers don't support all the features required in OpenGL 4.5. @ text @@ 1.1.1.2 log @Import mesa 19.1.7 New features in mesa 19.1.0: GL_ARB_parallel_shader_compile on all drivers. GL_EXT_gpu_shader4 on all GL 3.1 drivers. GL_EXT_shader_image_load_formatted on radeonsi. GL_EXT_texture_buffer_object on all GL 3.1 drivers. GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension). GL_NV_compute_shader_derivatives on iris and i965. GL_KHR_parallel_shader_compile on all drivers. VK_EXT_buffer_device_address on Intel and RADV. VK_EXT_depth_clip_enable on Intel and RADV. VK_KHR_ycbcr_image_arrays on Intel. VK_EXT_inline_uniform_block on Intel and RADV. VK_EXT_external_memory_host on Intel. VK_EXT_host_query_reset on Intel and RADV. VK_KHR_surface_protected_capabilities on Intel and RADV. VK_EXT_pipeline_creation_feedback on Intel and RADV. VK_KHR_8bit_storage on RADV. VK_AMD_gpu_shader_int16 on RADV. VK_AMD_gpu_shader_half_float on RADV. VK_NV_compute_shader_derivatives on Intel. VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8). VK_KHR_shader_atomic_int64 on Intel. VK_EXT_descriptor_indexing on Intel. VK_KHR_shader_float16_int8 on Intel and RADV. GL_INTEL_conservative_rasterization on iris. VK_EXT_memory_budget on Intel. New features in mesa 19.0.0: GL_AMD_texture_texture4 on all GL 4.0 drivers. GL_EXT_shader_implicit_conversions on all drivers (ES extension). GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension). GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension). GL_EXT_render_snorm on gallium drivers (ES extension). GL_EXT_texture_view on drivers supporting texture views (ES extension). GL_OES_texture_view on drivers supporting texture views (ES extension). GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only). Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965. VK_ANDROID_external_memory_android_hardware_buffer on Intel Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV VK_EXT_scalar_block_layout on Intel and RADV VK_KHR_depth_stencil_resolve on Intel VK_KHR_draw_indirect_count on Intel VK_EXT_conditional_rendering on Intel VK_EXT_memory_budget on RADV Also, bug fixes. @ text @d138 1 @