head 1.2; access; symbols netbsd-9-4-RELEASE:1.1.1.1 netbsd-9-3-RELEASE:1.1.1.1 netbsd-9-2-RELEASE:1.1.1.1 netbsd-9-1-RELEASE:1.1.1.1 netbsd-9-0-RELEASE:1.1.1.1 netbsd-9-0-RC2:1.1.1.1 netbsd-9-0-RC1:1.1.1.1 mesalib-19-1-7:1.1.1.2 netbsd-9:1.1.1.1.0.2 netbsd-9-base:1.1.1.1 mesa-18-3-6:1.1.1.1 mesa-18-3-4:1.1.1.1 xorg:1.1.1; locks; strict; comment @# @; 1.2 date 2022.05.09.01.27.12; author mrg; state dead; branches; next 1.1; commitid vdvqJ71xlVGCRjDD; 1.1 date 2019.03.10.03.42.48; author mrg; state Exp; branches 1.1.1.1; next ; commitid r12jo1Nf3ebQKLeB; 1.1.1.1 date 2019.03.10.03.42.48; author mrg; state Exp; branches; next 1.1.1.2; commitid r12jo1Nf3ebQKLeB; 1.1.1.2 date 2019.09.24.16.19.49; author maya; state Exp; branches; next ; commitid KJXusGl8fi9AAhEB; desc @@ 1.2 log @merge mesa 21.3.7. @ text @ Submitting patches

The Mesa 3D Graphics Library

Submitting patches

Basic guidelines

Patch formatting

Testing Patches

It should go without saying that patches must be tested. In general, do whatever testing is prudent.

You should always run the Mesa test suite before submitting patches. The test suite can be run using the 'make check' command. All tests must pass before patches will be accepted, this may mean you have to update the tests themselves.

Whenever possible and applicable, test the patch with Piglit and/or dEQP to check for regressions.

As mentioned at the begining, patches should be bisectable. A good way to test this is to make use of the `git rebase` command, to run your tests on each commit. Assuming your branch is based off origin/master, you can run:

$ git rebase --interactive --exec "make check" origin/master
replacing "make check" with whatever other test you want to run.

Mailing Patches

Patches should be sent to the mesa-dev mailing list for review: mesa-dev@@lists.freedesktop.org. When submitting a patch make sure to use git send-email rather than attaching patches to emails. Sending patches as attachments prevents people from being able to provide in-line review comments.

When submitting follow-up patches you can use --in-reply-to to make v2, v3, etc patches show up as replies to the originals. This usually works well when you're sending out updates to individual patches (as opposed to re-sending the whole series). Using --in-reply-to makes it harder for reviewers to accidentally review old patches.

When submitting follow-up patches you should also login to patchwork and change the state of your old patches to Superseded.

Some companies' mail server automatically append a legal disclaimer, usually containing something along the lines of "The information in this email is confidential" and "distribution is strictly prohibited".
These legal notices prevent us from being able to accept your patch, rendering the whole process pointless. Please make sure these are disabled before sending your patches. (Note that you may need to contact your email administrator for this.)

Reviewing Patches

When you've reviewed a patch on the mailing list, please be unambiguous about your review. That is, state either

    Reviewed-by: Joe Hacker <jhacker@@foo.com>
or
    Acked-by: Joe Hacker <jhacker@@foo.com>

Rather than saying just "LGTM" or "Seems OK".

If small changes are suggested, it's OK to say something like:

   With the above fixes, Reviewed-by: Joe Hacker <jhacker@@foo.com>

which tells the patch author that the patch can be committed, as long as the issues are resolved first.

Nominating a commit for a stable branch

There are three ways to nominate a patch for inclusion in the stable branch and release.

Note: resending patch identical to one on mesa-dev@@ or one that differs only by the extra mesa-stable@@ tag is not recommended.

If you are not the author of the original patch, please Cc: them in your nomination request.

The current patch status can be observed in the staging branch.

The stable tag

If you want a commit to be applied to a stable branch, you should add an appropriate note to the commit message.

Here are some examples of such a note:

Simply adding the CC to the mesa-stable list address is adequate to nominate the commit for all the active stable branches. If the commit is not applicable for said branch the stable-release manager will reply stating so. This "CC" syntax for patch nomination will cause patches to automatically be copied to the mesa-stable@@ mailing list when you use "git send-email" to send patches to the mesa-dev@@ mailing list. If you prefer using --suppress-cc that won't have any negative effect on the patch nomination.

Note: by removing the tag [as the commit is pushed] the patch is explicitly rejected from inclusion in the stable branch(es).
Thus, drop the line only if you want to cancel the nomination.

Alternatively, if one uses the "Fixes" tag as described in the "Patch formatting" section, it nominates a commit for all active stable branches that include the commit that is referred to.

Criteria for accepting patches to the stable branch

Mesa has a designated release manager for each stable branch, and the release manager is the only developer that should be pushing changes to these branches. Everyone else should nominate patches using the mechanism described above. The following rules define which patches are accepted and which are not. The stable-release manager is also given broad discretion in rejecting patches that have been nominated. If the patch complies with the rules it will be cherry-picked. Alternatively the release manager will reply to the patch in question stating why the patch has been rejected or would request a backport. A summary of all the picked/rejected patches will be presented in the pre-release announcement. The stable-release manager may at times need to force-push changes to the stable branches, for example, to drop a previously-picked patch that was later identified as causing a regression). These force-pushes may cause changes to be lost from the stable branch if developers push things directly. Consider yourself warned.

Sending backports for the stable branch

By default merge conflicts are resolved by the stable-release manager. In which case he/she should provide a comment about the changes required, alongside the Conflicts section. Summary of which will be provided in the pre-release announcement.
Developers are interested in sending backports are recommended to use either a [BACKPORT #branch] subject prefix or provides similar information within the commit summary.

Git tips

@ 1.1 log @Initial revision @ text @@ 1.1.1.1 log @from maya: Import mesa 18.3.4. Mesa 18.3.4 implements the OpenGL 4.5 API. Some drivers don't support all the features required in OpenGL 4.5. @ text @@ 1.1.1.2 log @Import mesa 19.1.7 New features in mesa 19.1.0: GL_ARB_parallel_shader_compile on all drivers. GL_EXT_gpu_shader4 on all GL 3.1 drivers. GL_EXT_shader_image_load_formatted on radeonsi. GL_EXT_texture_buffer_object on all GL 3.1 drivers. GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension). GL_NV_compute_shader_derivatives on iris and i965. GL_KHR_parallel_shader_compile on all drivers. VK_EXT_buffer_device_address on Intel and RADV. VK_EXT_depth_clip_enable on Intel and RADV. VK_KHR_ycbcr_image_arrays on Intel. VK_EXT_inline_uniform_block on Intel and RADV. VK_EXT_external_memory_host on Intel. VK_EXT_host_query_reset on Intel and RADV. VK_KHR_surface_protected_capabilities on Intel and RADV. VK_EXT_pipeline_creation_feedback on Intel and RADV. VK_KHR_8bit_storage on RADV. VK_AMD_gpu_shader_int16 on RADV. VK_AMD_gpu_shader_half_float on RADV. VK_NV_compute_shader_derivatives on Intel. VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8). VK_KHR_shader_atomic_int64 on Intel. VK_EXT_descriptor_indexing on Intel. VK_KHR_shader_float16_int8 on Intel and RADV. GL_INTEL_conservative_rasterization on iris. VK_EXT_memory_budget on Intel. New features in mesa 19.0.0: GL_AMD_texture_texture4 on all GL 4.0 drivers. GL_EXT_shader_implicit_conversions on all drivers (ES extension). GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension). GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension). GL_EXT_render_snorm on gallium drivers (ES extension). GL_EXT_texture_view on drivers supporting texture views (ES extension). GL_OES_texture_view on drivers supporting texture views (ES extension). GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only). Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965. VK_ANDROID_external_memory_android_hardware_buffer on Intel Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV VK_EXT_scalar_block_layout on Intel and RADV VK_KHR_depth_stencil_resolve on Intel VK_KHR_draw_indirect_count on Intel VK_EXT_conditional_rendering on Intel VK_EXT_memory_budget on RADV Also, bug fixes. @ text @d24 1 a24 1
  • Submitting Patches d45 2 a46 4
  • Patches should be submitted to mesa-dev or with a merge request for review. d142 1 a142 1 The test suite can be run using the 'meson test' command. All tests a158 1

    d160 1 a160 1 $ git rebase --interactive --exec "meson test -C build/" origin/master d162 1 a162 2

    replacing "meson test" with whatever other test you want to d167 1 a167 10

    Submitting Patches

    Patches may be submitted to the Mesa project by email or with a GitLab merge request. To prevent duplicate code review, only use one method to submit your changes.

    Mailing Patches

    d170 1 a170 1 Patches may be sent to the mesa-dev mailing list for review: a203 54

    GitLab Merge Requests

    GitLab Merge Requests (MR) can also be used to submit patches for Mesa.

    If the MR may have interest for most of the Mesa community, you can send an email to the mesa-dev email list including a link to the MR. Don't send the patch to mesa-dev, just the MR link.

    Add labels to your MR to help reviewers find it. For example:

    Tick the following when creating the MR. It allows developers to rebase your work on top of master.

    Allow commits from members who can merge to the target branch

    If you revise your patches based on code review and push an update to your branch, you should maintain a clean history in your patches. There should not be "fixup" patches in the history. The series should be buildable and functional after every commit whenever you push the branch.

    It is your responsibility to keep the MR alive and making progress, as there are no guarantees that a Mesa dev will independently take interest in it.

    Some other notes:

    a206 8 To participate in code review, you should monitor the mesa-dev email list and the GitLab Mesa Merge Requests page.

    a231 23

    These Reviewed-by, Acked-by, and Tested-by tags should also be amended into commits in a MR before it is merged.

    When providing a Reviewed-by, Acked-by, or Tested-by tag in a gitlab MR, enclose the tag in backticks:

      `Reviewed-by: Joe Hacker <jhacker@@example.com>`

    This is the markdown format for literal, and will prevent gitlab from hiding the < and > symbols.

    Review by non-experts is encouraged. Understanding how someone else goes about solving a problem is a great way to learn your way around the project. The submitter is expected to evaluate whether they have an appropriate amount of review feedback from people who also understand the code before merging their patches.

    d371 1 a371 1 git rebase -i --exec="ninja -C build/" HEAD~8 @