head 1.2; access; symbols pkgsrc-2013Q2:1.2.0.42 pkgsrc-2013Q2-base:1.2 pkgsrc-2012Q4:1.2.0.40 pkgsrc-2012Q4-base:1.2 pkgsrc-2011Q4:1.2.0.38 pkgsrc-2011Q4-base:1.2 pkgsrc-2011Q2:1.2.0.36 pkgsrc-2011Q2-base:1.2 pkgsrc-2009Q4:1.2.0.34 pkgsrc-2009Q4-base:1.2 pkgsrc-2008Q4:1.2.0.32 pkgsrc-2008Q4-base:1.2 pkgsrc-2008Q3:1.2.0.30 pkgsrc-2008Q3-base:1.2 cube-native-xorg:1.2.0.28 cube-native-xorg-base:1.2 pkgsrc-2008Q2:1.2.0.26 pkgsrc-2008Q2-base:1.2 pkgsrc-2008Q1:1.2.0.24 pkgsrc-2008Q1-base:1.2 pkgsrc-2007Q4:1.2.0.22 pkgsrc-2007Q4-base:1.2 pkgsrc-2007Q3:1.2.0.20 pkgsrc-2007Q3-base:1.2 pkgsrc-2007Q2:1.2.0.18 pkgsrc-2007Q2-base:1.2 pkgsrc-2007Q1:1.2.0.16 pkgsrc-2007Q1-base:1.2 pkgsrc-2006Q4:1.2.0.14 pkgsrc-2006Q4-base:1.2 pkgsrc-2006Q3:1.2.0.12 pkgsrc-2006Q3-base:1.2 pkgsrc-2006Q2:1.2.0.10 pkgsrc-2006Q2-base:1.2 pkgsrc-2006Q1:1.2.0.8 pkgsrc-2006Q1-base:1.2 pkgsrc-2005Q4:1.2.0.6 pkgsrc-2005Q4-base:1.2 pkgsrc-2005Q3:1.2.0.4 pkgsrc-2005Q3-base:1.2 pkgsrc-2005Q2:1.2.0.2 pkgsrc-2005Q2-base:1.2 pkgsrc-2005Q1:1.1.0.20 pkgsrc-2005Q1-base:1.1 pkgsrc-2004Q4:1.1.0.18 pkgsrc-2004Q4-base:1.1 pkgsrc-2004Q3:1.1.0.16 pkgsrc-2004Q3-base:1.1 pkgsrc-2004Q2:1.1.0.14 pkgsrc-2004Q2-base:1.1 pkgsrc-2004Q1:1.1.0.12 pkgsrc-2004Q1-base:1.1 pkgsrc-2003Q4:1.1.0.10 pkgsrc-2003Q4-base:1.1 netbsd-1-6-1:1.1.0.6 netbsd-1-6-1-base:1.1 netbsd-1-6:1.1.0.8 netbsd-1-6-RELEASE-base:1.1 pkgviews:1.1.0.4 pkgviews-base:1.1 buildlink2:1.1.0.2 buildlink2-base:1.1 netbsd-1-5-PATCH003:1.1 netbsd-1-5-PATCH001:1.1; locks; strict; comment @# @; 1.2 date 2005.05.18.22.39.01; author wiz; state dead; branches; next 1.1; 1.1 date 2001.01.04.01.09.00; author wiz; state Exp; branches; next ; desc @@ 1.2 log @Remove packages that have been broken on 2.0/i386 for over 9 months now; neither maintainer nor anyone else stepped up to fix them. Predicted on tech-pkg and in private mail to maintainers; no comments. @ text @$NetBSD: patch-ak,v 1.1 2001/01/04 01:09:00 wiz Exp $ --- clanbomber/MapTile.cpp.orig Sun Jan 9 01:40:25 2000 +++ clanbomber/MapTile.cpp @@@@ -118,7 +118,7 @@@@ } if (Config::get_theme() == 4) { - ret->set_sprite_nr( (rand()%4) *4 +type); + ret->set_sprite_nr( (random()%4) *4 +type); } else { @@@@ -166,7 +166,7 @@@@ void MapTile::draw_shaken() { - draw( rand()%4, rand()%4 ); + draw( random()%4, random()%4 ); } void MapTile::vanish() @@@@ -254,7 +254,7 @@@@ void MapTile::spawn_extra() { - switch (rand()%8) + switch (random()%8) { case 0: if (Config::get_power()) @@@@ -284,7 +284,7 @@@@ } break; case 3: - switch (rand()%2) + switch (random()%2) { case 0: if (!Config::get_start_kick() && Config::get_kick()) @@@@ -307,7 +307,7 @@@@ } break; case 4: - switch (rand()%16) + switch (random()%16) { case 0: if (Config::get_joint()) @ 1.1 log @Use random(3) instead of rand(3) -- makes the game much more interesting... @ text @d1 1 a1 1 $NetBSD$ @