head 1.2; access; symbols pkgsrc-2013Q2:1.2.0.42 pkgsrc-2013Q2-base:1.2 pkgsrc-2012Q4:1.2.0.40 pkgsrc-2012Q4-base:1.2 pkgsrc-2011Q4:1.2.0.38 pkgsrc-2011Q4-base:1.2 pkgsrc-2011Q2:1.2.0.36 pkgsrc-2011Q2-base:1.2 pkgsrc-2009Q4:1.2.0.34 pkgsrc-2009Q4-base:1.2 pkgsrc-2008Q4:1.2.0.32 pkgsrc-2008Q4-base:1.2 pkgsrc-2008Q3:1.2.0.30 pkgsrc-2008Q3-base:1.2 cube-native-xorg:1.2.0.28 cube-native-xorg-base:1.2 pkgsrc-2008Q2:1.2.0.26 pkgsrc-2008Q2-base:1.2 pkgsrc-2008Q1:1.2.0.24 pkgsrc-2008Q1-base:1.2 pkgsrc-2007Q4:1.2.0.22 pkgsrc-2007Q4-base:1.2 pkgsrc-2007Q3:1.2.0.20 pkgsrc-2007Q3-base:1.2 pkgsrc-2007Q2:1.2.0.18 pkgsrc-2007Q2-base:1.2 pkgsrc-2007Q1:1.2.0.16 pkgsrc-2007Q1-base:1.2 pkgsrc-2006Q4:1.2.0.14 pkgsrc-2006Q4-base:1.2 pkgsrc-2006Q3:1.2.0.12 pkgsrc-2006Q3-base:1.2 pkgsrc-2006Q2:1.2.0.10 pkgsrc-2006Q2-base:1.2 pkgsrc-2006Q1:1.2.0.8 pkgsrc-2006Q1-base:1.2 pkgsrc-2005Q4:1.2.0.6 pkgsrc-2005Q4-base:1.2 pkgsrc-2005Q3:1.2.0.4 pkgsrc-2005Q3-base:1.2 pkgsrc-2005Q2:1.2.0.2 pkgsrc-2005Q2-base:1.2 pkgsrc-2005Q1:1.1.0.20 pkgsrc-2005Q1-base:1.1 pkgsrc-2004Q4:1.1.0.18 pkgsrc-2004Q4-base:1.1 pkgsrc-2004Q3:1.1.0.16 pkgsrc-2004Q3-base:1.1 pkgsrc-2004Q2:1.1.0.14 pkgsrc-2004Q2-base:1.1 pkgsrc-2004Q1:1.1.0.12 pkgsrc-2004Q1-base:1.1 pkgsrc-2003Q4:1.1.0.10 pkgsrc-2003Q4-base:1.1 netbsd-1-6-1:1.1.0.6 netbsd-1-6-1-base:1.1 netbsd-1-6:1.1.0.8 netbsd-1-6-RELEASE-base:1.1 pkgviews:1.1.0.4 pkgviews-base:1.1 buildlink2:1.1.0.2 buildlink2-base:1.1 netbsd-1-5-PATCH003:1.1 netbsd-1-5-PATCH001:1.1; locks; strict; comment @# @; 1.2 date 2005.05.18.22.39.01; author wiz; state dead; branches; next 1.1; 1.1 date 2001.01.04.01.09.00; author wiz; state Exp; branches; next ; desc @@ 1.2 log @Remove packages that have been broken on 2.0/i386 for over 9 months now; neither maintainer nor anyone else stepped up to fix them. Predicted on tech-pkg and in private mail to maintainers; no comments. @ text @$NetBSD: patch-al,v 1.1 2001/01/04 01:09:00 wiz Exp $ --- clanbomber/Bomber_Corpse.cpp.orig Sun Jan 9 02:18:32 2000 +++ clanbomber/Bomber_Corpse.cpp @@@@ -76,7 +76,7 @@@@ if (splash_counter!=-1) { - cur_dir = Direction(rand() % 4); + cur_dir = Direction(random() % 4); move(); CL_Iterator bomber_object_counter(app->bomber_objects); while (bomber_object_counter.next() != NULL) @@@@ -89,7 +89,7 @@@@ { if (ready_to_splash) { - PLAY_PAN(Resources::Splash(rand()%2)); + PLAY_PAN(Resources::Splash(random()%2)); splash_counter++; if (splash_counter==5) { @@@@ -126,10 +126,10 @@@@ cp = new Corpse_Part( x, y, app ); int xmaptiles, ymaptiles; - xmaptiles = rand() % 17; - ymaptiles = rand() % 13; + xmaptiles = random() % 17; + ymaptiles = random() % 13; - cp->fly_to(xmaptiles*40 +rand()%20-10 ,ymaptiles*40 +rand()%20-10); + cp->fly_to(xmaptiles*40 +random()%20-10 ,ymaptiles*40 +random()%20-10); } } } @ 1.1 log @Use random(3) instead of rand(3) -- makes the game much more interesting... @ text @d1 1 a1 1 $NetBSD$ @