head 1.4; access; symbols pkgsrc-2013Q2:1.4.0.44 pkgsrc-2013Q2-base:1.4 pkgsrc-2012Q4:1.4.0.42 pkgsrc-2012Q4-base:1.4 pkgsrc-2011Q4:1.4.0.40 pkgsrc-2011Q4-base:1.4 pkgsrc-2011Q2:1.4.0.38 pkgsrc-2011Q2-base:1.4 pkgsrc-2009Q4:1.4.0.36 pkgsrc-2009Q4-base:1.4 pkgsrc-2008Q4:1.4.0.34 pkgsrc-2008Q4-base:1.4 pkgsrc-2008Q3:1.4.0.32 pkgsrc-2008Q3-base:1.4 cube-native-xorg:1.4.0.30 cube-native-xorg-base:1.4 pkgsrc-2008Q2:1.4.0.28 pkgsrc-2008Q2-base:1.4 pkgsrc-2008Q1:1.4.0.26 pkgsrc-2008Q1-base:1.4 pkgsrc-2007Q4:1.4.0.24 pkgsrc-2007Q4-base:1.4 pkgsrc-2007Q3:1.4.0.22 pkgsrc-2007Q3-base:1.4 pkgsrc-2007Q2:1.4.0.20 pkgsrc-2007Q2-base:1.4 pkgsrc-2007Q1:1.4.0.18 pkgsrc-2007Q1-base:1.4 pkgsrc-2006Q4:1.4.0.16 pkgsrc-2006Q4-base:1.4 pkgsrc-2006Q3:1.4.0.14 pkgsrc-2006Q3-base:1.4 pkgsrc-2006Q2:1.4.0.12 pkgsrc-2006Q2-base:1.4 pkgsrc-2006Q1:1.4.0.10 pkgsrc-2006Q1-base:1.4 pkgsrc-2005Q4:1.4.0.8 pkgsrc-2005Q4-base:1.4 pkgsrc-2005Q3:1.4.0.6 pkgsrc-2005Q3-base:1.4 pkgsrc-2005Q2:1.4.0.4 pkgsrc-2005Q2-base:1.4 pkgsrc-2005Q1:1.4.0.2 pkgsrc-2005Q1-base:1.4 pkgsrc-2004Q4:1.2.0.10 pkgsrc-2004Q4-base:1.2 pkgsrc-2004Q3:1.2.0.8 pkgsrc-2004Q3-base:1.2 pkgsrc-2004Q2:1.2.0.6 pkgsrc-2004Q2-base:1.2 pkgsrc-2004Q1:1.2.0.4 pkgsrc-2004Q1-base:1.2 pkgsrc-2003Q4:1.2.0.2 pkgsrc-2003Q4-base:1.2 pkgsrc-base:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.4 date 2005.02.17.19.32.40; author peter; state dead; branches; next 1.3; 1.3 date 2005.02.15.23.10.09; author peter; state Exp; branches; next 1.2; 1.2 date 2003.08.27.09.01.06; author recht; state dead; branches; next 1.1; 1.1 date 2003.04.12.17.09.18; author zuntum; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2003.04.12.17.09.18; author zuntum; state Exp; branches; next ; desc @@ 1.4 log @Update to 0.9.10. Changelog: # Re-added Hello Wiener level. # Updates for building on OS X. # Added default key bindings for secondary and tertiary weapons for those poor one button Mac mice users. # Allow starting the game from the top level source directory. This should also fix the problem where people start the game the first time but from the wrong place which would then create a bad .critter file. # Added better ASCII support when entering pilot name. # Updates for gcc 3.4 @ text @$NetBSD: patch-ab,v 1.3 2005/02/15 23:10:09 peter Exp $ --- game/Input.hpp.orig 2003-03-03 03:33:08.000000000 +0100 +++ game/Input.hpp 2005-02-16 01:06:06.000000000 +0100 @@@@ -28,7 +28,7 @@@@ namespace HASH_NAMESPACE { - struct hash + template <> struct hash { //a simple hash function for Trigger int operator()(const Trigger &t) const @ 1.3 log @Make this build with gcc 3.4. Should fix PR 29381. @ text @d1 1 a1 1 $NetBSD$ @ 1.2 log @Update to 0.98. Changes: * GCC 3.x support * Added an autofire option * Minor improvements Submitted by Juan RP Closes PR 22610 @ text @d1 1 a1 1 $NetBSD: patch-ab,v 1.1 2003/04/12 17:09:18 zuntum Exp $ d3 11 a13 11 --- tools/Makefile.in.orig 2003-03-04 01:39:07.000000000 +0100 +++ tools/Makefile.in 2003-03-04 01:40:18.000000000 +0100 @@@@ -82,7 +82,7 @@@@ DEFS = @@DEFS@@ -I. -I$(srcdir) -I.. CPPFLAGS = @@CPPFLAGS@@ LDFLAGS = @@LDFLAGS@@ -LIBS = @@LIBS@@ +LIBS = -lz @@LIBS@@ Packer_OBJECTS = Packer.o Packer_LDADD = $(LDADD) Packer_DEPENDENCIES = ../utilities/libutil.a @ 1.1 log @Initial revision @ text @d1 1 a1 1 $NetBSD$ @ 1.1.1.1 log @Initial import of games/criticalmass Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game. Submitted by Juan RP in PR#20567, thanks! @ text @@