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locks; strict;
comment	@# @;


1.3
date	2020.10.19.17.07.22;	author nia;	state Exp;
branches;
next	1.2;
commitid	OcPMch3RCIr8ixsC;

1.2
date	2019.10.16.12.00.51;	author nia;	state Exp;
branches;
next	1.1;
commitid	ax7ePzEcaxb8s5HB;

1.1
date	2019.07.03.10.58.12;	author nia;	state Exp;
branches;
next	;
commitid	rujj3angN4PstAtB;


desc
@@


1.3
log
@devilutionx: Update to 1.1.0

Features

    Propper widescreen (and other aspects) support
    Select difficulty in single player (remembered in the save game)
    Adjustable game speed in-game
    V-sync can now be disabled in the ini
    Better line drawing function used for the automap
    Support for loading custom Hell level maps
    Make all objects and monsters available to custom maps
    Added support for joining a game via hostname instead of IP

Bugfixes

    You can now enter and exit fullscreen also when the game is paused
    [Amiga] Fix double-clicking in menu

Original Diablo bugs

    Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
    Fix player base block resetting to 0 after loading a save game
    Correctly render trees in front of the player
    Fully render sprites that are larger than the floor tiles
    Fix objects disappearing when walking on the opposite wall
    Dupping via belt has been fixed
    Correctly detect if the mouse is clicking the world or UI in some areas
    Minor typography corrections
    Corrected name of Chamber of Bones in automap
    Correctly align the inventory slots
@
text
@@@comment $NetBSD: PLIST,v 1.2 2019/10/16 12:00:51 nia Exp $
bin/devilutionx
share/applications/devilutionx.desktop
share/icons/hicolor/512x512/apps/devilutionx.png
@


1.2
log
@devilutionx: Update to 0.5.0

Features

    Sound is now accurate to the original
    All in-game issues fixed
    Delete hero, inline dialogs and scrollbars are now implemented
    Screenshots now have different names
    Multiple simultaneous dialogs fixed
    All builds are now 64bit (except for Windows and Raspberry Pi)
    Memory leaks and crashes fixed
    All keys are now mapped
    UI text now has correct shadows
    Much lower CPU usage

Known issues

    Error dialogs not implemented in main UI
    The game must restart after hosting multiplayer
@
text
@d1 1
a1 1
@@comment $NetBSD$
d4 1
a4 3
share/icons/hicolor/16x16/apps/devilutionx.png
share/icons/hicolor/32x32/apps/devilutionx.png
share/icons/hicolor/48x48/apps/devilutionx.png
@


1.1
log
@Add devilutionx-0.4.0 as games/devilutionx.

DevilutionX is a port of the classic action role-playing hack and slash
PC game "Diablo" for modern operating systems.
@
text
@a3 2
share/icons/hicolor/1024x1024/apps/devilutionx.png
share/icons/hicolor/128x128/apps/devilutionx.png
a4 1
share/icons/hicolor/256x256/apps/devilutionx.png
d6 1
a6 2
share/icons/hicolor/512x512/apps/devilutionx.png
share/icons/hicolor/64x64/apps/devilutionx.png
@

