head 1.1; access; symbols pkgsrc-2026Q1:1.1.0.24 pkgsrc-2026Q1-base:1.1 pkgsrc-2025Q4:1.1.0.22 pkgsrc-2025Q4-base:1.1 pkgsrc-2025Q3:1.1.0.20 pkgsrc-2025Q3-base:1.1 pkgsrc-2025Q2:1.1.0.18 pkgsrc-2025Q2-base:1.1 pkgsrc-2025Q1:1.1.0.16 pkgsrc-2025Q1-base:1.1 pkgsrc-2024Q4:1.1.0.14 pkgsrc-2024Q4-base:1.1 pkgsrc-2024Q3:1.1.0.12 pkgsrc-2024Q3-base:1.1 pkgsrc-2024Q2:1.1.0.10 pkgsrc-2024Q2-base:1.1 pkgsrc-2024Q1:1.1.0.8 pkgsrc-2024Q1-base:1.1 pkgsrc-2023Q4:1.1.0.6 pkgsrc-2023Q4-base:1.1 pkgsrc-2023Q3:1.1.0.4 pkgsrc-2023Q3-base:1.1 pkgsrc-2023Q2:1.1.0.2 pkgsrc-2023Q2-base:1.1; locks; strict; comment @// @; 1.1 date 2023.05.21.06.27.31; author wiz; state Exp; branches; next ; commitid VwbEDnwuN1RhpNpE; desc @@ 1.1 log @easyrpg-player: adapt some code for fmtlib 10 XXX: more to do @ text @$NetBSD$ Adapt for fmtlib 10. --- src/scene_battle_rpg2k3.cpp.orig 2021-10-29 19:42:00.000000000 +0000 +++ src/scene_battle_rpg2k3.cpp @@@@ -468,7 +468,7 @@@@ void Scene_Battle_Rpg2k3::UpdateAnimatio help_window->Clear(); int state_counter = 0; for (lcf::rpg::State* state : ordered_states) { - std::string state_name = fmt::format("{:9s}", state->name); + std::string state_name = fmt::format("{:9s}", std::string(state->name)); help_window->AddText(state_name, state->color, Text::AlignLeft, false); if (++state_counter >= 5) break; } @