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locks; strict;
comment	@// @;


1.2
date	2023.07.17.19.41.15;	author triaxx;	state dead;
branches;
next	1.1;
commitid	8Gu918HFni35YbxE;

1.1
date	2019.11.17.16.19.57;	author nia;	state Exp;
branches;
next	;
commitid	zvFr5Ky2Rf7lRdLB;


desc
@@


1.2
log
@openrct2: Update to 0.2.5

pkgsrc changes:
---------------
  * Remove patches which have been merged upstream.
  * Update versions incrementally since the last one does not work.

upstream changes:
-----------------
0.2.5 (2020-03-24)
------------------------------------------------------------------------
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
@
text
@$NetBSD: patch-src_openrct2_core_FileStream.hpp,v 1.1 2019/11/17 16:19:57 nia Exp $

Support NetBSD.

--- src/openrct2/core/FileStream.hpp.orig	2019-10-28 20:18:47.000000000 +0000
+++ src/openrct2/core/FileStream.hpp
@@@@ -128,8 +128,8 @@@@ public:
     uint64_t GetPosition() const override
     {
 #if defined(_MSC_VER)
-        return _ftelli64(_file);
-#elif (defined(__APPLE__) && defined(__MACH__)) || defined(__ANDROID__) || defined(__OpenBSD__) || defined(__FreeBSD__)
+	return _ftelli64(_file);
+#elif (defined(__APPLE__) && defined(__MACH__)) || defined(__ANDROID__) || defined(__OpenBSD__) || defined(__FreeBSD__) || defined(__NetBSD__)
         return ftello(_file);
 #else
         return ftello64(_file);
@@@@ -156,7 +156,7 @@@@ public:
                 _fseeki64(_file, offset, SEEK_END);
                 break;
         }
-#elif (defined(__APPLE__) && defined(__MACH__)) || defined(__ANDROID__) || defined(__OpenBSD__) || defined(__FreeBSD__)
+#elif (defined(__APPLE__) && defined(__MACH__)) || defined(__ANDROID__) || defined(__OpenBSD__) || defined(__FreeBSD__) || defined(__NetBSD__)
         switch (origin)
         {
             case STREAM_SEEK_BEGIN:
@


1.1
log
@Add games/openrct2.

OpenRCT2 is an open source reimplementation of the game engine used by
RollerCoaster Tycoon 2 (RCT2).

The gameplay revolves around building and maintaining an amusement park
containing attractions, shops and facilities. The player must try to make
a profit and maintain a good park reputation whilst keeping the guests happy.

OpenRCT2 allows for both scenario and sandbox play. Scenarios require the
player to complete a certain objective in a set time limit whilst sandbox
allows the player to build a more flexible park with optionally no restrictions
or finance.

OpenRCT2 requires a copy of RollerCoaster Tycoon 2 to play.
@
text
@d1 1
a1 1
$NetBSD$
@

