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locks; strict;
comment	@# @;


1.7
date	2023.06.30.11.20.19;	author micha;	state Exp;
branches;
next	1.6;
commitid	XUPfjvy8wA3hJXuE;

1.6
date	2022.02.11.15.12.42;	author micha;	state Exp;
branches;
next	1.5;
commitid	zShn8377VJkOddsD;

1.5
date	2021.10.26.10.44.20;	author nia;	state Exp;
branches;
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1.4
date	2021.10.07.14.07.47;	author nia;	state Exp;
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commitid	q9POm7boTWhQWSbD;

1.3
date	2018.09.01.19.02.53;	author leot;	state Exp;
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1.2
date	2015.11.03.20.57.01;	author agc;	state Exp;
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commitid	45FnGR4XVPWOvbQx;


desc
@@


1.7
log
@games/prboom-plus: Update to 2.6.66

Added glu dependency (for modular X11).


What's Changed
==============

- Move default data directory to XDG_DATA_HOME on Linux by @@facespkz in #470
- sort resolutions by width first and height second by @@fabiangreffrath in #472
- check return status when checking for old prboom_dir by @@facespkz in #473
- Fix integer overflow during multiplication with realtic_clock_rate
  by @@jengelh in #476
- Fix UMAPINFO par times not loading for finale levels.
  by @@JadingTsunami in #479
- Don't overwrite user-configured custom docdir by @@vilhelmgray in #480
- Generate mixer buffer size from sample rate by @@facespkz in #483
- Allow uppercase episode shortcuts in UMAPINFO by @@facespkz in #486
- Add complevel hints for Default compatibility level by @@facespkz in #488
- UMAPINFO: Fix nextsecret inconsistencies by @@rfomin in #497
- Fix mid-texture judder when upper and middle textures overlap.
  by @@JadingTsunami in #507
- include wipe effect into video capture by @@vadosnaprimer in #506
- allow to -warp to MAP00 by @@fabiangreffrath in #509
- Workaround for optimization bug in clang by @@rfomin in #512
- Show a message when demo recording starts. by @@JadingTsunami in #517
- Remove shift when initializing translation tables vs. colormap.
  by @@JadingTsunami in #519
- Fix PortMidi level transitions by @@ceski-1 in #523
- replace doomedsda.us links with dsdarchive.com by @@andrey-budko in #525
- Add proper SysEx support to PortMidi by @@ceski-1 in #526
- Fix color translation tables to not rely on player map arrow colors.
  by @@JadingTsunami in #527
- Fix pitch bend typo for PortMidi by @@ceski-1 in #529
- Add configurable reverb and chorus for PortMidi by @@ceski-1 in #530
- Adjust music volume slider to match vanilla Doom by @@ceski-1 in #531
- Use non-linear scaling for high volume levels by @@ceski-1 in #532
- Adjust PortMidi volume slider to match midiOutSetVolume by @@ceski-1 in #533
- Remove alpha channel from FBO scene texture. by @@JadingTsunami in #534
- UMAPINFO: bring par times fix in line with Woof by @@fabiangreffrath in #537
- Fixing wall texture bleed when a sector is inside the sky
  by @@JadingTsunami in #542
- Send all notes/sound off prior to SysEx reset by @@ceski-1 in #543
- Fix MIDI looping when using reset delay by @@ceski-1 in #544
- Clean up and fixes for PortMidi by @@ceski-1 in #548
- Fix FluidSynth mode and polyphony by @@ceski-1 in #550
- PortMidi: Use channel volume control, remove extra delay after reset
  by @@ceski-1 in #552
- Replace win_fopen.c with wrappers used in Chocolate Doom by @@rfomin in #554
- PortMidi: Preserve timing when filtering SysEx; default to GM mode
  by @@ceski-1 in #555
- PortMidi: Add fix for MS GS Synth bug by @@ceski-1 in #557
- PortMidi: Fix songs with missing "hold pedal off" events by @@ceski-1 in #560
- PortMidi: Send "reset all controllers" when song loops by @@ceski-1 in #562
- Fix M_getcwd() in MinGW build by @@rfomin in #563
- Fix string overflow with large map numbers. by @@JadingTsunami in #569
- Supply correct texture format for GL wipe. by @@JadingTsunami in #570
- PortMidi: Update volume after "reset all controllers" event
  by @@ceski-1 in #571
- PortMidi: Optimize reset messages by @@ceski-1 in #572
- PortMidi Updates by @@ceski-1 in #576
- UMAPINFO: Introduce the new author field. by @@rfomin in #436
@
text
@$NetBSD: distinfo,v 1.6 2022/02/11 15:12:42 micha Exp $

BLAKE2s (prboom-plus-2.6.66.tar.gz) = 790ad42d4e9cf272be269e6eb7ed77a2e422a08804802fa085d9b2533faba509
SHA512 (prboom-plus-2.6.66.tar.gz) = 72c9b209584de25589af52586d62eca96a0b63b50678f89673eac9706528332317250f1c309649aa1ec66d8b24da931c6e31eca06787b8fd7cf41730161c6644
Size (prboom-plus-2.6.66.tar.gz) = 1558712 bytes
@


1.6
log
@games/prboom-plus: Update to 2.6.2

PrBoom-Plus 2.6.2 @@ 11 Feb 2022
- added a prospective fix for OpenGL rendering: don't bleed walls
  through sky floors
- account for proper crosshair offsets when locked on to monsters
- relaxed "IWAD tag not present" error to a warning, which allows
  loading REKKR IWAD
- fixed processing of multiple DEHs
- UMAPINFO: fixed error reporting if token == TK_NoToken
- fixed intermission screen for E0Mx
- fixed Alt+Tabbing on Windows, broken in new SDL2 version
- UMAPINFO: fixed using_FMI reset * no more crashes at textscreens
  (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon
  finishing a level with UMAPINFO 'endpic' property
- fixed freezing at TITLEPIC while using mousewheel in menus
- fixed looping forever in G_NextWeapon()
- UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
- GL: adjust sky offsets for non-standard FOVs
- fixed stuttering with uncapped framerate
- added support for widescreen low resolutions
- added REKKR to launcher string list
- let G_GotoNextLevel() close the circle for maps with an endpic
- Launcher: identify IWADs either by IWAD tag, or by PWAD tag and
  matching filename
- Portmidi: fix freeze after song change
- fixed scaled time interpolation when changing game speed
- fixed wrong pitch of SFX when MIDI Player is set to SDL
- v1.2 compat:
   * do not use sfx_getpow for powerups
   * do not render powerups and attacking Spiderdemon fullbright
- UMAPINFO: fixed par times not showing
- fixed demo playback warp consistency
- added SKILL cheat to display current skill level
- fixed calculation of interpolation frac value
- guard against screen buffer underflow
- fixed crash at startup by properly closing IWAD file handle
- added vanilla_keymap option Ã  la Chocolate Doom
- added 'run' as a mouse-settable control (mouseb_speed)

PrBoom-Plus 2.6.1um @@ 16 Aug 2021
- fixed MOD playback with DUMB 2.x
- added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM)
- draw crosshair before messages, draw crosshair for fist/chainsaw and
  during on-screen messages
- fixed crosshair locking on target for melee weapons
- more consistently check for ammo instead of weapon type
- fixed odd strafe values (vanilla allows even values only)
- added TNTSHORT cheat to toggle shorttics on and off while in game
- fixed typo in ZDoom-style Actor name (Slalagtite -> Stalagtite)
- fixed Windows Alt-Tab
- fixed a memory leak on SDL_Quit()
- preserve automap position/scale when toggling overlay mode
- allow binding weapon selection to mouse buttons
- add a `-pistolstart` command-line parameter
- fixed crashes on WADs with empty music lumps, e.g. Nihility.wad
- enabled loading 16 bit RIFF wavs in WADs
- make low-pass sound filter (introduced by the previous change)
  optional
- if executable directory appears not writable, fall back to `.`
- made pitch-shift range independent of target samplerate
- fixed bogus condition preventing automap lines from being drawn
- fixed saving of mouse button bindings
- fixed interpolated z-coordinate after teleporting
- added a new option "Disable sound cutoffs" to allow removed map
  objects to finish playing their sounds and to make seesounds
  uninterruptible
- allow deleting savegames from menu
- fixed automap crash when `USE_VERTEX_ARRAYS` and `GL_VBO` are
  undefined
- fluidsynth: reset all controllers when looping a song
- fixed hanging notes on exit when using Portmidi
- show current and next levels when typing IDCLEV cheat
- added a config key for "exclusive" i.e. mode-changing fullscreen
- UMAPINFO: if interbackdrop does not specify a valid flat, draw it as
  a patch instead
- appended revision tracker to UMAPINFO spec document
- ALSA sequencer API backend for ALSA MIDI support (Linux only)
- extended range of maps reachable via `-warp` and IDCLEV:
   * from E1M1-E4M9 to E1M0-E9M99 for D1
   * from MAP01-MAP33 to MAP00-MAP99
   * Limitations:
     * E0My doesn't work, since episode must always be > 0
     * `-warp x 0`, because zero passed to `-warp` as map number is used
        to warping to first changed map in PWAD
- evaluate mouse motion only once per tick
- show Time/STS widgets above status bar
- removed lowpass-filter item from menu
- fixed `P_SetMobjState()` stack, fixes crash on
  mayhem18p.wad/m18p31-1509.lmp
- fixed crash in automap on certain maps (e.g. Sunlust MAP01) when using
  GL renderer, Thing Appearance = Icons and 2xIDDT
- fixed menu intermission desync
- fixed crash when leaving menu in Chex Quest
- initialize the map title widget with the generic map lump name
- make "Next Level" key simply increase map number if already outside
  regular level transition range
- check for next level in IDCLEV cheat before announcing it
- make sure "Next Level" key never warps to a non-existent map
- reformatted umapinfo.txt so that it is easier to read in plaintext
- fixed custom episode select for Doom 2
- fixed shifting automap markers
- allow translucent sprites on all complevels
- allow disabling predefined translucency on all complevels
- fixed flood HOM on certain maps (e.g. Plutonia MAP11, HR MAP01) (GL)
- fixed sky walls for cases with sky vs. sky toptextures (e.g. E4M6)
  (GL)
- fixed transparent spites being rendered incorrectly with transparent
  walls in view (GL)
- generate a default save-slot name when saving to an empty slot
- added mouse button binds for turn left/right
- fixed sky scaling for non-standard sky sizes, e.g. Eviternity and
  Ancient Aliens (GL)
- added new advanced HUD layout by Fireb3rt+
- added slice_samplecount config option
- added manifest to declare app as DPI aware, so that Windows will not
  apply DPI virtualization
- added support for widescreen assets
- added ZDoom's names for the new Crispy Doom/DEHEXTRA things to
  ActorNames[], so they can be used with BossAction() if needed
- fixed UMAPINFO music restarting issue
- skip the 'entering level' screen if one of endgame, endpic, endbunny
  or endcast is set (UMAPINFO)
- fixed endbunny and endgame UMAPINFO fields
- reset mlook on demo recording
- added OpenGL sprite fuzz options ("darken", "shadow", "transparent",
  "ghostly")
- properly check for the CreateFileMapping() symbol (build)
- always precache sound lumps
- replace W_SafeGetNumForName() with W_CheckNumForName()
- removed defunct lump locking warnings
- removed obsolete SFX usefulness references
- allow colored blood to get set/overridden by DEHACKED, implemented
  Eternity's coloredblood spec, added three additional color translation
  tables for black, purple and white
- made the Ouch Face fix available on all complevels
- added the autoload directory feature from Chocolate Doom
- implemented custom atexit() sequence, ported over from Chocolate Doom,
  fixing crashes during shutdown e.g. on Linux using Wayland
- fixed switching weapons when reaching zero ammo with
  boom_autoswitch == 0
- made Doom sound quirk fixes available on all complevels
- UMAPINFO: introduced the new 'label' field
- do not cast degenmobj_t as mobj_t, breaks aliasing rules on platforms
  where mobj_t pointers are 64-bit aligned and degenmobj_t pointers are
  only 32-bit aligned
- fixed `-solo-net` for demo restart
- fixed levelstat crash for MAP33 and above
- added autoload per PWAD feature, further enhancing the autoload
  directory feature
- UMAPINFO: fixed 'episode' field parsing, 'label' is single-line
- removed obsolete weapon toggle setting
- added ftell() and fseek() implementations for DEHACKED lumps, allowing
  the DEH parser to roll back to the start of a line following a blank
  line and re-process it with the last valid block code handler
- added mouse look / vertical mouse movement toggle notifications
- fixed forcing aspect ratio correction only for the canonical 16:10
  (i.e. 320x200 and 640x400) modes
- do not even attempt to play DEMO4 if it is not available
- only apply palette changes when inside a level
- fixed 32-bit widescreen pain palette
- added a `-coop_spawns` parameter for using "coop in single-player" mode
- fixed OpenGL effect palettes
- added support for non-latin paths and filenames on Windows
- made sure to always autoload prboom-plus.wad
- introduced a supplemental data directory "PRBOOMDATADIR" to install
  prboom-plus.wad into (build)
- prepared for different autoload base directories, respecting the
  `-noload` parameter
- fixed playback of complevel 11 demo with UMAPINFO
- fixed attempted playback of a UMAPINFO demo without UMAPINFO loaded
- never exceed desktop resolution in fullscreen desktop mode
- UMAPINFO: entries without defined 'levelname' fall back to default
- UMAPINFO: fixed default intermission
- fixed setting 'finaleflat' in FMI_StartFinale (UMAPINFO)
- fixed load game during multiplayer demo playback
- fixed OpenGL backfill

PrBoom-Plus 2.6um @@ 09 Feb 2021
- fixed episode selection when playing Doom 2
- fixed Doom 1 level progression
- print a blinking arrow next to the currently highlighted menu item
- print another blinking arrow to the right of the currently selected
  menu setting
- support the DOOMWADPATH environment variable
- add some extra states, sprites and mobjtypes from Doom Retro and
  Crispy Doom
- fullscreen desktop for the software renderer
- improved v1.2 compat:
  - fixed a desync on the internal demo in DTH1.WAD
  - fixed the walkways to the BFG rising a little too high on 1_ON_1.WAD
  - moving floors (except plats) should not make the floor stop sound
- fixed infinite loop in macOS launcher
- added CMake build system
- fixed the mainfest to allow 64 bit builds
- fixed PortMidi support on 64-bit Windows
- disabled the "popping skull player death" easter egg
- do not wait for VSync if running a timedemo
- added -statdump parameter from Chocolate Doom
- added mouse-strafe divisor setting
- removed and/or replace all non-free data lumps
- improved Boom random seed
- added -stroller param
- include secret exit in -levelstat
- added configurable quickstart window
- disallow 180-turn with strafe on
- fixed endianess for 32-bit ZDoom nodes
- show Extended Help screen when pressing the Help key
- made armor color depend on type, not amount
- added Chocolate Doom mouse behavior option
- fixed Boom autoswitch behavior
- reinstated the "WEAPON ATTACK ALIGNMENT" menu option
- changed "SECRET AREAS" menu option to "REPORT REVEALED SECRETS"
- fixed endianess for DeePBSP V4 nodes
- show error message boxes on Windows, except when video-dumping a demo
- unbind game speed changing keys in default config
- fixed heap buffer overflows in UDP multiplayer code
- fixed -longtics having no effect
- changed video capture to an ffmpeg-based approach
- track demo joins for TAS-detection purposes
- fixed some episode transition issues when using UMAPINFO
- added automap rotate and overlay keybindings to menus
- fixed a bug in DeHackEd string replacements with a length of exactly
  four
- added "Dropped Item" menu support
- enabled automap Follow Mode by default
- disabled chorus and reverb for Fluidsynth by default
- fix segfault with -viewangle parameter
- next levels no longer reset if endscreen is disabled in UMAPINFO
- added 200 Sounds for DEHEXTRA
- respawn when using IDDQD while dead
- fixes for empty DeHackEd lumps and entries
- restrict "next level" button usage to in-level only
- added adaptations for fluidsynth 2.0
- added "No Vertical Mouse" setting and keybind
- save / load -complevel 9 friction
- added extensible demo format + "PR+UM" signature
- made canonical resolutions (320x200, 320x240, 640x400 and 640x480)
  always available in menu, regardless of what video driver/SDL report
- fixed aspect ratio for canonical resolutions; be sure to set
  "Aspect Ratio" to "Auto" and "Status Bar and Menu Appearance" to
  "Not Adjusted" for both 320x200 and 640x400
- set minimum windows size to prevent window from shrinking when
  changing video modes
- "Screen Multiple Factor" now functions like a "window size factor"
  (i.e. like "-1", "-2", "-3" in Chocolate Doom) and has no effect in
  fullscreen modes
- added "Integer Screen Scaling" option (Ã  la Crispy Doom), which
  restricts the screen size to integer multiples of the game resolution,
  under Options -> General, page 5
- both executables now share the same config file "prboom-plus.cfg",
  with all config keys always preserved - including the GL-related ones
- switched to the unified executable "prboom-plus" with optional OpenGL
  rendering
- portmidi: pitch bends are now reset when stopping song
- added support for more mouse buttons
- fixed resolution-independent mouse sensitivity
- added demo restart functionality - record a new demo on map restart
- setup menus remember last active item
- fixed the KFA cheat sting not read from .bex patches
- UMAPINFO docs updated re: "bossaction" field
- fixed a crash when running out of space while typing in a file path
  into the autoload fields (Options -> General, page 2)
- fixed the "Garbage lines at the top of weapon sprites" issue (#95)
- add support for named complevels on command line:
  -complevel 1.9      = -complevel 2
  -complevel doom2    = -complevel 2
  -complevel ultimate = -complevel 3
  -complevel udoom    = -complevel 3
  -complevel final    = -complevel 4
  -complevel tnt      = -complevel 4
  -complevel plutonia = -complevel 4
  -complevel boom     = -complevel 9
  -complevel mbf      = -complevel 11
  -complevel vanilla  = complevel autodetected according to IWAD loaded
- allow MBF sky transfers in all complevels
- add support for colored blood and gibs
- fixed key-bindings unusable after mouse-wheel up/down

PrBoom-Plus 2.5.1.7um @@ 16 Jun 2019
- adds a special marker to demos recorded with UMAPINFO
- addes support for ZDBSP's compressed node format
- fixes the rendering problems in OpenGL
- fixes TRANMAP caching

PrBoom-Plus 2.5.1.6um @@ 11 Jun 2019
This fixes a major bug with the episode selection menu not working and
adds IDCLEV checks for maps outside the standard range.

PrBoom-Plus 2.5.1.5um @@ 10 Jun 2019
First official release with UMAPINFO support

2.5.1.4.umapinfo_test @@ 22 Apr 2017
Beta version with UMAPINFO support.
Note that this is for testing as the newly added MAPINFO feature has
not seen thorough testing yet.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.5 2021/10/26 10:44:20 nia Exp $
d3 3
a5 3
BLAKE2s (prboom-plus-2.6.2.tar.gz) = ab576697a6ea29ed985a512cf8ea61d68f3cc9ff3b38ab04008960720c8bb3a1
SHA512 (prboom-plus-2.6.2.tar.gz) = 7005fa55bdbfffa1b6b24ff470f5e1962e89367eaa28b23e95ebde0d1385dbe14e1c0f2d67d8ebefb1adfeeca8d551ec2b7b04a23a6af3a0f708b36da09613b3
Size (prboom-plus-2.6.2.tar.gz) = 1557494 bytes
@


1.5
log
@games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.4 2021/10/07 14:07:47 nia Exp $
d3 3
a5 3
BLAKE2s (prboom-plus-2.5.1.4.tar.gz) = 9e96ed05a522a86efe0da2735a4169f2988ce8ff7f3a285e8152a87aa25dec69
SHA512 (prboom-plus-2.5.1.4.tar.gz) = ca342bc2eac05458ed9c40aa781badc81416f25e51de23543f037df547d973dcca7522fb942160b7b797d24b6313a0e111afa11ad887199fbaab06240ffeb716
Size (prboom-plus-2.5.1.4.tar.gz) = 1627558 bytes
@


1.4
log
@games: Remove SHA1 hashes for distfiles
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.3 2018/09/01 19:02:53 leot Exp $
d3 1
a3 1
RMD160 (prboom-plus-2.5.1.4.tar.gz) = ebb834844f6ca38aa55214ae8ee1d0cff5e2d5e8
@


1.3
log
@prboom-plus: Update games/prboom-plus to 2.5.1.4

Changes:
2.5.1.4  @@ 2016-Jan-10
[+]  Added "Fix clipping problems in large levels" option.
[+]  Added "gl_finish" config variable.
[+]  Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to
     fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to
     1000. 50 (default) exactly matches old behavior.
[+]  Added a "Health Bar Above Monsters" option (health_bar* config variables).
[+]  Added a "Things appearance" automap option. Possible values: "classic",
     "scaled" and "icons".
[+]  Added "notarget" and "fly" cheat codes.
[+]  Added MBF's "-beta" codepointers.
[+]  Added a new HUD.
[+]  Added "shaders" sector light mode.
[+]  Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian
     Greffrath.
[+]  Support for HACX 1.2 IWAD, by Fabian Greffrath.
[+]  Support up to eight joystick buttons instead of just four, by Fabian
     Greffrath. The fifth and sixth buttons are mapped to strafe left and right.
[+]  Mouse look now is available in software mode.
[+]  Added a crosshair. Three different crosshair graphics are for choice:
     cross, angle and dot. Extra features are changing crosshair colors
     according to the player's health and/or on sight of a target.
[+]  Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings"
     page. Implemented by Fabian Greffrath.
[+]  Added a "Backpack Changes Thresholds" option.
[+]  -skipsec accepts a minutes prefix followed by a colon.
[+]  Two-key strafe50: StrafeOn + MoveLR = strafe50
[+]  Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility
     settings" page.
[*]  Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12,
     SDL_net 1.2.8.
[*]  Brown color for weapons that cannot be fired on weapon HUD widget.
[*]  "Use GL surface for software mode" mode now works much faster if
     gl_finish is 0 in config.
[*]  process_affinity_mask config variable is removed. Single CPU core will be
     automatically forced if SDL MIDI player is used.
[*]  Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by
     fraggle in prboom-plus.wad.
[*]  Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches
     after DEHACKED lumps.
[*]  Improved rendering precision (wall wiggle), by kb1.
[*]  Realign automap grid with blockmap.
[-]  'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did
     not work after warping to level from command line since 2.4.8.1.
[-]  Buggy invulnerability effect if hi-res textures are used and there is no
     support for GL_ARB_framebuffer_object.
[-]  Simple shadows flicker during lowering lifts.
[-]  "Change palette on pain/bonus/power" settings did not work.
[-]  Lines of walls on automap were not displayed on Planisphere 2 at some zoom.
[-]  Fixed HOMs on Planisphere 2.
[-]  Incorrect clipping of automap in opaque mode after changing view window
     size. Affects only software mode.
[-]  Fixed long wall error.
[-]  Boom's ability to change floor and ceiling lighting independently was not
     applied to things in opengl.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.2 2015/11/03 20:57:01 agc Exp $
a2 1
SHA1 (prboom-plus-2.5.1.4.tar.gz) = 73b3b46c36aa693059f2762dcd807bfd0490f130
@


1.2
log
@Add SHA512 digests for distfiles for games category

Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.1 2014/09/13 12:55:06 shattered Exp $
d3 4
a6 4
SHA1 (prboom-plus-2.5.1.3.tar.gz) = f7448128ac725d48325ed6bc4f613708501dc875
RMD160 (prboom-plus-2.5.1.3.tar.gz) = 345ce730eb045f800d750fb90b2f603e9fe8e7d5
SHA512 (prboom-plus-2.5.1.3.tar.gz) = 6cad708d334b66e07c9343ebc30451c25f7188c220e9385d61ecf0bf06e0631e69024e1327dac518db9bdc557c0d19571c06bffea1f7e318abd2c770a9ba750d
Size (prboom-plus-2.5.1.3.tar.gz) = 1465003 bytes
@


1.1
log
@Import prboom-plus-2.5.1.3 as games/prboom-plus.

PrBoom+ is a modified version of id Software's classic game DOOM.  It
runs on several platforms (including Win32 and Unixes) and features many
additions to the original game.  It also supports multiplayer games.
@
text
@d1 1
a1 1
$NetBSD: distinfo,v 1.15 2009/01/07 16:38:11 drochner Exp $
d5 1
@

