head 1.7; access; symbols pkgsrc-2013Q2:1.7.0.32 pkgsrc-2013Q2-base:1.7 pkgsrc-2012Q4:1.7.0.30 pkgsrc-2012Q4-base:1.7 pkgsrc-2011Q4:1.7.0.28 pkgsrc-2011Q4-base:1.7 pkgsrc-2011Q2:1.7.0.26 pkgsrc-2011Q2-base:1.7 pkgsrc-2009Q4:1.7.0.24 pkgsrc-2009Q4-base:1.7 pkgsrc-2008Q4:1.7.0.22 pkgsrc-2008Q4-base:1.7 pkgsrc-2008Q3:1.7.0.20 pkgsrc-2008Q3-base:1.7 cube-native-xorg:1.7.0.18 cube-native-xorg-base:1.7 pkgsrc-2008Q2:1.7.0.16 pkgsrc-2008Q2-base:1.7 pkgsrc-2008Q1:1.7.0.14 pkgsrc-2008Q1-base:1.7 pkgsrc-2007Q4:1.7.0.12 pkgsrc-2007Q4-base:1.7 pkgsrc-2007Q3:1.7.0.10 pkgsrc-2007Q3-base:1.7 pkgsrc-2007Q2:1.7.0.8 pkgsrc-2007Q2-base:1.7 pkgsrc-2007Q1:1.7.0.6 pkgsrc-2007Q1-base:1.7 pkgsrc-2006Q4:1.7.0.4 pkgsrc-2006Q4-base:1.7 pkgsrc-2006Q3:1.7.0.2 pkgsrc-2006Q3-base:1.7 pkgsrc-2006Q2:1.6.0.22 pkgsrc-2006Q2-base:1.6 pkgsrc-2006Q1:1.6.0.20 pkgsrc-2006Q1-base:1.6 pkgsrc-2005Q4:1.6.0.18 pkgsrc-2005Q4-base:1.6 pkgsrc-2005Q3:1.6.0.16 pkgsrc-2005Q3-base:1.6 pkgsrc-2005Q2:1.6.0.14 pkgsrc-2005Q2-base:1.6 pkgsrc-2005Q1:1.6.0.12 pkgsrc-2005Q1-base:1.6 pkgsrc-2004Q4:1.6.0.10 pkgsrc-2004Q4-base:1.6 pkgsrc-2004Q3:1.6.0.8 pkgsrc-2004Q3-base:1.6 pkgsrc-2004Q2:1.6.0.6 pkgsrc-2004Q2-base:1.6 pkgsrc-2004Q1:1.6.0.4 pkgsrc-2004Q1-base:1.6 pkgsrc-2003Q4:1.6.0.2 pkgsrc-2003Q4-base:1.6 netbsd-1-6-1:1.5.0.2 netbsd-1-6-1-base:1.5 netbsd-1-6:1.4.0.8 netbsd-1-6-RELEASE-base:1.4 pkgviews:1.4.0.4 pkgviews-base:1.4 buildlink2:1.4.0.2 buildlink2-base:1.4 netbsd-1-5-PATCH003:1.4 netbsd-1-5-PATCH001:1.2 netbsd-1-5-RELEASE:1.1.1.1 netbsd-1-4-PATCH003:1.1.1.1 netbsd-1-4-PATCH002:1.1.1.1 pkgsrc-base:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.7 date 2006.07.22.23.16.42; author heinz; state dead; branches; next 1.6; 1.6 date 2003.11.19.12.48.47; author adam; state Exp; branches; next 1.5; 1.5 date 2002.10.19.20.06.45; author heinz; state Exp; branches; next 1.4; 1.4 date 2002.02.19.06.25.58; author jmc; state Exp; branches; next 1.3; 1.3 date 2001.07.05.22.07.59; author kristerw; state Exp; branches; next 1.2; 1.2 date 2000.10.31.15.52.20; author agc; state Exp; branches; next 1.1; 1.1 date 2000.01.03.17.23.27; author wiz; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2000.01.03.17.23.27; author wiz; state Exp; branches; next ; desc @@ 1.7 log @Updated to version 3.2.0. Pkgsrc changes: - Cleaned up COMMENT: There are no more separate packages for x11 and sdl. - INSTALLATION_DIRS should be extended, not set absolutely. - Simplified PLIST handling: no more @@exec in PLIST, replaced by OWN_DIRS_PERMS. - Simplified installation of sounds/graphics/levels etc. All the files are now dynamically added to the PLIST, so the static PLIST is really short now. - Use GAMEOWN and GAMEGRP as user and group now. - No more substitutions in the pre-configure target and no more patch-aa: Replaced by overriding GNU make variables with MAKE_FLAGS. - Simplified patch-ab, also with MAKE_FLAGS. - Changed mode of top-level score directory so that users cannot see the score files. This prevents tampering with high scores :). - The do-install target uses now INSTALL_GAME to honor SETGIDGAME (from mk.conf). Relevant changes since version 3.1.2: ===================================== - finished new native game engine for Emerald Mine (Club) levels - added all new elements from EMC engine also to R'n'D engine - added selection between ECS and AGA graphics for EMC levels to setup - added multi-player support for EMC game engine (with up to four players) - added player switching (visual and quick) to R'n'D and EM game engine - added key shortcut settings for switching player focus to setup menu - added custom element actions for CE change page in level editor - added "CE value" and "CE score" counters for custom elements - added cascaded element lists to element list in level editor - added dynamic element list with all elements used in current level - added special Supaplex animations for Murphy being bored and sleeping - added setup option to display element token name in level editor - added up to five title screens for each level set to show after loading - added credits pages to the "credits" section that were really missing - lots of bugfixes and internal engine changes (see ChangeLog file) @ text @$NetBSD: patch-aa,v 1.6 2003/11/19 12:48:47 adam Exp $ --- Makefile.orig 2003-11-09 23:35:32.000000000 +0100 +++ Makefile @@@@ -14,21 +14,23 @@@@ CC = gcc # command name of GNU make on your system # (this must be set to "gmake" for some systems) -MAKE = make +#MAKE = make # path to X11 on your system -X11_PATH = /usr/X11R6 +X11_PATH = ${X11BASE} # directory for read-only game data (like graphics, sounds, levels) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +RO_GAME_DIR = ${PREFIX}/share/rocksndiamonds # directory for writable game data (like highscore files) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +RW_GAME_DIR = @@SCORE_PATH@@ # uncomment if system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +ifdef HAVE_JOYSTICK +JOYSTICK = -DHAVE_JOYSTICK +endif # choose if more than one global score file entry for one player is allowed # (default: MANY_PER_NAME) @ 1.6 log @Most important changes since last release version 3.0.6: - fixed incorrectly displayed animation for attacking dragon - fixed bug with not setting initial gravity for each new game - fixed bug with teleportation of player by custom element change - fixed bug with player not getting smashed by rock sometimes - fixed serious bug in code for delayed element pushing - fixed little bug in animation frame selection for pushed elements - fixed bug when pushing element that can move away to the side - fixed tape recording when player is created from CE element change - fixed player animation frame reset for identical animations - unavailable setup options now marked as "n/a" instead of "off" - prevent "extended" changed elements from delay change in same frame - speed-up of reading config file for verbose output - added configuration option for opening and closing Supaplex exit - added configuration option for moving up/down animation for Murphy - added animation for "turning" action (for elements with move delay) - added turning animations for bug, spaceship and sniksnak @ text @d1 1 a1 1 $NetBSD$ @ 1.5 log @Update to rocksndiamonds 2.1.1. Maybe someone can check how well this works with pkgsrc on MacOS X (see below). Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed @ text @d3 1 a3 1 --- Makefile.orig Tue Aug 13 01:52:36 2002 d5 1 a5 1 @@@@ -13,18 +13,25 @@@@ d7 1 a7 1 # specify command name of GNU make on your system d10 1 a10 2 +# MAKE will be supplied by pkgsrc +# MAKE = make d12 1 a12 1 # specify path to X11 on your system d16 3 a18 3 # specify directory for read-only game data (like graphics, sounds, levels) # default is '.', so you can play without installing game data somewhere # RO_GAME_DIR = /usr/games d21 3 a23 3 # specify directory for writable game data (like highscore files) # default is '.', so you can play without installing game data somewhere # RW_GAME_DIR = /var/games d25 3 a27 1 + d29 1 a29 1 +JOYSTICK=-DHAVE_JOYSTICK d32 2 a33 2 # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK @ 1.4 log @Minor overhaul. Not all NetBSD platforms support joysticks. Based on ones which are active in their GENERIC config's only have those actually compile in NetBSD specific joystick support. For the rest let the generic joystick support get pulled in (and then fail to probe so the code will disable it anyways). Otherwise this fails on any system without XXX...This really should be redone at some point since it's messy now and the original code looks like it had the concept of no joystick support in the first place. @ text @d1 1 a1 1 $NetBSD: patch-aa,v 1.3 2001/07/05 22:07:59 kristerw Exp $ d3 9 a11 3 --- Makefile.orig Sun Dec 31 16:24:30 2000 +++ Makefile Tue Feb 19 06:21:17 2002 @@@@ -12,15 +12,21 @@@@ d14 1 a14 2 # if undefined, use system defaults (works with Linux/gcc/libc5) -X11_PATH = /usr/X11 d25 1 a25 1 +RW_GAME_DIR = /var/games/rocksndiamonds a32 8 @@@@ -42,7 +48,6 @@@@ .EXPORT_ALL_VARIABLES: -MAKE = make SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) @ 1.3 log @Update rocksndiamonds to version 2.0.0 Changes since version 1.4.0: - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - fixed network playing bug (patch from web site) - SDL version can load and play music modules - fixed element description in level editor for EM doors and keys @ text @d1 5 a5 4 $NetBSD$ --- Makefile.orig Wed May 2 23:09:06 2001 +++ Makefile Sun Jun 24 21:03:37 2001 @@@@ -12,15 +12,17 @@@@ d21 4 d28 1 a28 1 @@@@ -42,7 +44,6 @@@@ @ 1.2 log @Render this package compilable, in the presence of a version of GNU make whose name is not gmake. From Matthew Green. @ text @d1 4 a4 5 $NetBSD: patch-aa,v 1.1.1.1 2000/01/03 17:23:27 wiz Exp $ --- Makefile.orig Wed Oct 27 02:07:38 1999 +++ Makefile Mon Jan 3 03:31:03 2000 @@@@ -18,15 +18,17 @@@@ d23 1 a23 1 @@@@ -47,7 +49,6 @@@@ d30 1 a30 1 MAKE_CMD = @@$(MAKE) -C $(SRC_DIR) @ 1.1 log @Initial revision @ text @d1 1 a1 1 $NetBSD$ d24 1 a24 1 @@@@ -47,7 +49,7 @@@@ a28 1 +MAKE = gmake @ 1.1.1.1 log @Initial import of Rocks'n'Diamonds 1.4.0, an arcade game like Boulder Dash or Emerald Mines, also includes Sokoban levels @ text @@