head 1.7; access; symbols pkgsrc-2013Q2:1.7.0.24 pkgsrc-2013Q2-base:1.7 pkgsrc-2012Q4:1.7.0.22 pkgsrc-2012Q4-base:1.7 pkgsrc-2011Q4:1.7.0.20 pkgsrc-2011Q4-base:1.7 pkgsrc-2011Q2:1.7.0.18 pkgsrc-2011Q2-base:1.7 pkgsrc-2009Q4:1.7.0.16 pkgsrc-2009Q4-base:1.7 pkgsrc-2008Q4:1.7.0.14 pkgsrc-2008Q4-base:1.7 pkgsrc-2008Q3:1.7.0.12 pkgsrc-2008Q3-base:1.7 cube-native-xorg:1.7.0.10 cube-native-xorg-base:1.7 pkgsrc-2008Q2:1.7.0.8 pkgsrc-2008Q2-base:1.7 pkgsrc-2008Q1:1.7.0.6 pkgsrc-2008Q1-base:1.7 pkgsrc-2007Q4:1.7.0.4 pkgsrc-2007Q4-base:1.7 pkgsrc-2007Q3:1.7.0.2 pkgsrc-2007Q3-base:1.7 pkgsrc-2007Q2:1.6.0.8 pkgsrc-2007Q2-base:1.6 pkgsrc-2007Q1:1.6.0.6 pkgsrc-2007Q1-base:1.6 pkgsrc-2006Q4:1.6.0.4 pkgsrc-2006Q4-base:1.6 pkgsrc-2006Q3:1.6.0.2 pkgsrc-2006Q3-base:1.6 pkgsrc-2006Q2:1.5.0.6 pkgsrc-2006Q2-base:1.5 pkgsrc-2006Q1:1.5.0.4 pkgsrc-2006Q1-base:1.5 pkgsrc-2005Q4:1.5.0.2 pkgsrc-2005Q4-base:1.5 pkgsrc-2005Q3:1.4.0.6 pkgsrc-2005Q3-base:1.4 pkgsrc-2005Q2:1.4.0.4 pkgsrc-2005Q2-base:1.4 pkgsrc-2005Q1:1.4.0.2 pkgsrc-2005Q1-base:1.4 pkgsrc-2004Q4:1.3.0.6 pkgsrc-2004Q4-base:1.3 pkgsrc-2004Q3:1.3.0.4 pkgsrc-2004Q3-base:1.3 pkgsrc-2004Q2:1.3.0.2 pkgsrc-2004Q2-base:1.3 pkgsrc-2004Q1:1.2.0.4 pkgsrc-2004Q1-base:1.2 pkgsrc-2003Q4:1.2.0.2 pkgsrc-2003Q4-base:1.2; locks; strict; comment @# @; 1.7 date 2007.07.01.10.12.03; author adam; state dead; branches; next 1.6; 1.6 date 2006.07.03.12.25.05; author adam; state Exp; branches; next 1.5; 1.5 date 2005.10.31.09.05.34; author adam; state Exp; branches; next 1.4; 1.4 date 2005.01.04.13.41.53; author adam; state Exp; branches; next 1.3; 1.3 date 2004.03.29.01.09.56; author dillo; state Exp; branches; next 1.2; 1.2 date 2003.08.04.08.21.05; author adam; state Exp; branches; next 1.1; 1.1 date 2003.05.14.09.26.18; author tron; state Exp; branches; next ; desc @@ 1.7 log @Changes 0.10.0: New Games: - Added Cinematique evo 1 engine. Currently only Future Wars is supported. - Added Touche: The Adventures of the Fifth Musketeer engine. - Added support for Gobliins 2. - Added support for Simon the Sorcerer's Puzzle Pack. - Added support for Ween: The Prophecy. - Added support for Bargon Attack. - Added Sierra AGI engine. - Added support for Goblins 3. - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. General: - Added dialog which allows the user to select the GUI theme on runtime. - Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). - Improved the way the auto detector generates target names, it now takes a game's variant, language and platform into account. - Improved compression for DXA movies. - Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.) @ text @$NetBSD: patch-ab,v 1.6 2006/07/03 12:25:05 adam Exp $ --- common.rules.orig 2006-06-21 23:19:07.000000000 +0200 +++ common.rules @@@@ -27,6 +27,8 @@@@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n # If not building as a plugin, add the object files to the main OBJS list OBJS += $(MODULE_LIB-$(MODULE)) +CPPFLAGS+= -I$(BUILDLINK_DIR)/include + # Convenience library target $(MODULE_LIB-$(MODULE)): $(MODULE_OBJS-$(MODULE)) -$(RM) $@@ @ 1.6 log @Changes 0.9.0: New Games: - Added kyra engine (for the Kyrandia series). Currently only the first part of the series is supported. - Added support for The Feeble Files General: - Fixed a bug that prevented you from overriding the scaler from the command line for 640x480 games. - Added subtitle configuration controls to the Launcher options dialogs. - GUI was completely redesigned and is now themeable. SCUMM: - Rewrote the detection code, for improved accuracy and better support of fan translations. It should now work much better on games with unknown MD5. - Added subtitle configuration controls to the options dialog. - Fixed graphical glitches in several HE games. - Fixed palette glitches in Big Thinkers 1st Grade. - Fixed songs in the kitchen of Pajama Sam 1. SAGA - Fixed sound distortion in the Inherit the Earth demo. Simon - Improved Hebrew support - Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files. - Fixed a rare MIDI bug that would cause a channel to change volume without adjusting it to the master volume. - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech) - Fixed music tempo in DOS versions of Simon the Sorcerer 1. Broken Sword 1: - Added support for the --save-slot option. Broken Sword 2: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. - Missing data files are handled more gracefully. @ text @d1 1 a1 1 $NetBSD$ @ 1.5 log @Changes 0.8.0: New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them. @ text @d3 1 a3 1 --- common.rules.orig 2005-10-29 03:01:11.000000000 +0200 d12 1 a12 1 $(MODULE_LIB-$(MODULE)): $(MODULE_OBJS) @ 1.4 log @Changes 0.7.0: New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable. @ text @d3 1 a3 1 --- common.rules.orig 2004-05-07 14:43:02.000000000 +0000 d5 1 a5 1 @@@@ -26,6 +26,8 @@@@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n @ 1.3 log @Update to 0.6.0: This release contains many bugfixes and improvements, two new graphics scalers (HQ2X/HQ3X), better launcher/options support and support for the following new games: V1 versions of the LucasArts games Maniac Mansion and Zak McKracken, the LucasArts game Full Throttle, Broken Sword 1/2, and Flight of the Amazon Queen. @ text @d3 1 a3 1 --- common.rules.orig Fri Sep 19 23:47:14 2003 d5 3 a7 3 @@@@ -28,6 +28,8 @@@@ clean: clean-$(MODULE) clean-$(MODULE): clean-% : -$(RM) $(MODULE_OBJS-$*) $(MODULE_LIB-$*) $(PLUGIN-$*) @ 1.2 log @Changes 0.5.0: * Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath A Steel Sky * Aspect Ratio correction added @ text @d3 5 a7 4 --- common.rules.orig 2003-07-20 03:01:47.000000000 +0200 +++ common.rules 2003-08-04 09:47:58.000000000 +0200 @@@@ -1,5 +1,7 @@@@ # Common build rules, used by the sub modules and their module.mk files d12 1 a12 1 $(MODULE)/lib$(MODULE).a: $(MODULE_OBJS) @ 1.1 log @Fix build problem under NetBSD-current. @ text @d3 2 a4 2 --- common.rules.orig 2002-11-21 05:08:36.000000000 +0100 +++ common.rules 2003-05-14 11:18:54.000000000 +0200 d12 1 a12 1 $(AR) $@@ $+ @