head 1.1; branch 1.1.1; access; symbols netbsd-11-0-RC4:1.1.1.1 netbsd-11-0-RC3:1.1.1.1 netbsd-11-0-RC2:1.1.1.1 netbsd-11-0-RC1:1.1.1.1 netbsd-11:1.1.1.1.0.4 netbsd-11-base:1.1.1.1 netbsd-10-1-RELEASE:1.1.1.1 netbsd-10-0-RELEASE:1.1.1.1 netbsd-10-0-RC6:1.1.1.1 netbsd-10-0-RC5:1.1.1.1 netbsd-10-0-RC4:1.1.1.1 netbsd-10-0-RC3:1.1.1.1 netbsd-10-0-RC2:1.1.1.1 netbsd-10-0-RC1:1.1.1.1 netbsd-10:1.1.1.1.0.2 netbsd-10-base:1.1.1.1 mesa-21-3-7:1.1.1.1 xorg:1.1.1; locks; strict; comment @# @; 1.1 date 2022.05.09.01.23.26; author mrg; state Exp; branches 1.1.1.1; next ; commitid UEBs6hNk81DdQjDD; 1.1.1.1 date 2022.05.09.01.23.26; author mrg; state Exp; branches; next ; commitid UEBs6hNk81DdQjDD; desc @@ 1.1 log @Initial revision @ text @# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # This is causing a binning memory overflow problem dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line # These are very slow dEQP-GLES2.functional.uniform_api.random.3 dEQP-GLES2.functional.uniform_api.random.79 # Conformance issue: VC4 needs dynamic loops in the VS to cause a # shader link failure. # # The issue is that the HW doesn't have an exec mask at dispatch # for the VS, so the shouldn't-be-exec channels have undefined # contents and may cause infinite loops, leading to GPU hangs. The # process of GPU hang reset causes flakes in whatever other jobs are # running simultaneously, so we can't even leave these in the flakes # list for tracking. dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex # Timeout tests (> 1 minute to run) KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear # Slow tests (> 1 minute to run) spec@@ext_framebuffer_multisample@@accuracy glx@@glx-multithread-texture spec@@arb_internalformat_query2@@all internalformat__type pname checks spec@@!opengl 1.1@@streaming-texture-leak spec@@!opengl 1.0@@gl-1.0-blend-func shaders@@glsl-predication-on-large-array # Extensions not supported spec@@arb_gpu_shader_fp64.* spec@@arb_gpu_shader_gpu5.* spec@@arb_gpu_shader_int64.* spec@@arb_tessellation_shader.* spec@@arb_texture_cube_map.* spec@@glsl-1.30.* spec@@glsl-1.40.* spec@@glsl-1.50.* spec@@glsl-3.* spec@@glsl-4.* spec@@glsl-es-3.* @ 1.1.1.1 log @initial import of mesa 21.3.7 main changes since 19.1.7 include: - more support for Vulkan functions - better supported for newer radeonsi (both amdgpu and radeon backends) - various bug fixes in many drivers - many fixes and enhancements for intel drivers - some fixes for nvidia - OpenGL 4.6 for some drivers (intel, radeonsi) - intel Tigerlake and Rocketlake support - Vulkan 1.2 for some drivers - OpenGL 4.5, GLES 3.2, and more on llvmpipe - working Panfrost and Midgard drivers - fix warnings in radeonsi vs newer llvm @ text @@