head	1.1;
branch	1.1.1;
access;
symbols
	netbsd-11-0-RC4:1.1.1.3
	netbsd-11-0-RC3:1.1.1.3
	netbsd-11-0-RC2:1.1.1.3
	netbsd-11-0-RC1:1.1.1.3
	netbsd-11:1.1.1.3.0.4
	netbsd-11-base:1.1.1.3
	netbsd-10-1-RELEASE:1.1.1.3
	netbsd-9-4-RELEASE:1.1.1.1
	netbsd-10-0-RELEASE:1.1.1.3
	netbsd-10-0-RC6:1.1.1.3
	netbsd-10-0-RC5:1.1.1.3
	netbsd-10-0-RC4:1.1.1.3
	netbsd-10-0-RC3:1.1.1.3
	netbsd-10-0-RC2:1.1.1.3
	netbsd-10-0-RC1:1.1.1.3
	netbsd-10:1.1.1.3.0.2
	netbsd-10-base:1.1.1.3
	netbsd-9-3-RELEASE:1.1.1.1
	mesa-21-3-7:1.1.1.3
	netbsd-9-2-RELEASE:1.1.1.1
	netbsd-9-1-RELEASE:1.1.1.1
	netbsd-9-0-RELEASE:1.1.1.1
	netbsd-9-0-RC2:1.1.1.1
	netbsd-9-0-RC1:1.1.1.1
	mesalib-19-1-7:1.1.1.2
	netbsd-9:1.1.1.1.0.2
	netbsd-9-base:1.1.1.1
	mesa-18-3-6:1.1.1.1
	mesa-18-3-4:1.1.1.1
	xorg:1.1.1;
locks; strict;
comment	@// @;


1.1
date	2019.03.10.03.42.41;	author mrg;	state Exp;
branches
	1.1.1.1;
next	;
commitid	r12jo1Nf3ebQKLeB;

1.1.1.1
date	2019.03.10.03.42.41;	author mrg;	state Exp;
branches;
next	1.1.1.2;
commitid	r12jo1Nf3ebQKLeB;

1.1.1.2
date	2019.09.24.17.41.20;	author maya;	state Exp;
branches;
next	1.1.1.3;
commitid	KJXusGl8fi9AAhEB;

1.1.1.3
date	2022.05.09.01.23.37;	author mrg;	state Exp;
branches;
next	;
commitid	UEBs6hNk81DdQjDD;


desc
@@


1.1
log
@Initial revision
@
text
@/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <gtest/gtest.h>
#include "brw_fs.h"
#include "brw_cfg.h"
#include "program/program.h"

using namespace brw;

class saturate_propagation_test : public ::testing::Test {
   virtual void SetUp();

public:
   struct brw_compiler *compiler;
   struct gen_device_info *devinfo;
   struct gl_context *ctx;
   struct brw_wm_prog_data *prog_data;
   struct gl_shader_program *shader_prog;
   fs_visitor *v;
};

class saturate_propagation_fs_visitor : public fs_visitor
{
public:
   saturate_propagation_fs_visitor(struct brw_compiler *compiler,
                                   struct brw_wm_prog_data *prog_data,
                                   nir_shader *shader)
      : fs_visitor(compiler, NULL, NULL, NULL,
                   &prog_data->base, (struct gl_program *) NULL,
                   shader, 8, -1) {}
};


void saturate_propagation_test::SetUp()
{
   ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
   compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
   devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
   compiler->devinfo = devinfo;

   prog_data = ralloc(NULL, struct brw_wm_prog_data);
   nir_shader *shader =
      nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);

   v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);

   devinfo->gen = 6;
}

static fs_inst *
instruction(bblock_t *block, int num)
{
   fs_inst *inst = (fs_inst *)block->start();
   for (int i = 0; i < num; i++) {
      inst = (fs_inst *)inst->next;
   }
   return inst;
}

static bool
saturate_propagation(fs_visitor *v)
{
   const bool print = false;

   if (print) {
      fprintf(stderr, "= Before =\n");
      v->cfg->dump(v);
   }

   bool ret = v->opt_saturate_propagation();

   if (print) {
      fprintf(stderr, "\n= After =\n");
      v->cfg->dump(v);
   }

   return ret;
}

TEST_F(saturate_propagation_test, basic)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    *
    * = After =
    * 0: add.sat(8)    dst0  src0  src1
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, other_non_saturated_use)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));
   bld.ADD(dst2, dst0, src0);

   /* = Before =
    *
    * 0: add(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    * 2: add(8)        dst2  dst0  src0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 2)->opcode);
}

TEST_F(saturate_propagation_test, predicated_instruction)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1)
      ->predicate = BRW_PREDICATE_NORMAL;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: (+f0) add(8)  dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   bld.RNDU(dst0, src0);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: rndu(8)       dst0  src0
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_RNDU, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, add_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * 0: add.sat(8)    dst0  -src0 -src1
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
   EXPECT_TRUE(instruction(block0, 0)->src[1].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, add_imm_float_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = brw_imm_f(1.0f);
   bld.ADD(dst0, src0, src1);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(8)        dst0  src0  1.0f
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * 0: add.sat(8)    dst0  -src0 -1.0f
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
   EXPECT_EQ(instruction(block0, 0)->src[1].f, -1.0f);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, mul_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.MUL(dst0, src0, src1);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: mul(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * 0: mul.sat(8)    dst0  src0 -src1
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
   EXPECT_FALSE(instruction(block0, 1)->src[0].negate);
}

TEST_F(saturate_propagation_test, mad_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   fs_reg src2 = v->vgrf(glsl_type::float_type);
   bld.MAD(dst0, src0, src1, src2);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: mad(8)        dst0  src0  src1 src2
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * 0: mad.sat(8)    dst0  -src0 -src1 src2
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MAD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_TRUE(instruction(block0, 0)->src[0].negate);
   EXPECT_TRUE(instruction(block0, 0)->src[1].negate);
   EXPECT_FALSE(instruction(block0, 0)->src[2].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
   EXPECT_FALSE(instruction(block0, 1)->src[0].negate);
}

TEST_F(saturate_propagation_test, mad_imm_float_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = brw_imm_f(1.0f);
   fs_reg src1 = brw_imm_f(-2.0f);
   fs_reg src2 = v->vgrf(glsl_type::float_type);
   /* The builder for MAD tries to be helpful and not put immediates as direct
    * sources. We want to test specifically that case.
    */
   fs_inst *mad = bld.MAD(dst0, src2, src2, src2);
   mad->src[0]= src0;
   mad->src[1] = src1;
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: mad(8)        dst0  1.0f -2.0f src2
    * 1: mov.sat(8)    dst1  -dst0
    *
    * = After =
    * 0: mad.sat(8)    dst0  -1.0f 2.0f src2
    * 1: mov(8)        dst1  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MAD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_EQ(instruction(block0, 0)->src[0].f, -1.0f);
   EXPECT_EQ(instruction(block0, 0)->src[1].f, 2.0f);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
   EXPECT_FALSE(instruction(block0, 1)->src[0].negate);
}

TEST_F(saturate_propagation_test, mul_mov_sat_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.MUL(dst0, src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst2, dst0));

   /* = Before =
    *
    * 0: mul(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    * 2: mov.sat(8)    dst2  -dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
   EXPECT_TRUE(instruction(block0, 2)->src[0].negate);
   EXPECT_TRUE(instruction(block0, 2)->saturate);
}

TEST_F(saturate_propagation_test, mul_neg_mov_sat_neg_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.MUL(dst0, src0, src1);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));
   set_saturate(true, bld.MOV(dst2, dst0));

   /* = Before =
    *
    * 0: mul(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  -dst0
    * 2: mov.sat(8)    dst2  -dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->src[0].negate);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
   EXPECT_TRUE(instruction(block0, 2)->src[0].negate);
   EXPECT_TRUE(instruction(block0, 2)->saturate);
}

TEST_F(saturate_propagation_test, abs_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   dst0.abs = true;
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  (abs)dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, producer_saturates)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   set_saturate(true, bld.ADD(dst0, src0, src1));
   set_saturate(true, bld.MOV(dst1, dst0));
   bld.MOV(dst2, dst0);

   /* = Before =
    *
    * 0: add.sat(8)    dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    * 2: mov(8)        dst2  dst0
    *
    * = After =
    * 0: add.sat(8)    dst0  src0  src1
    * 1: mov(8)        dst1  dst0
    * 2: mov(8)        dst2  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, intervening_saturating_copy)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));
   set_saturate(true, bld.MOV(dst2, dst0));

   /* = Before =
    *
    * 0: add(8)    dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    * 2: mov.sat(8)    dst2  dst0
    *
    * = After =
    * 0: add.sat(8)    dst0  src0  src1
    * 1: mov(8)        dst1  dst0
    * 2: mov(8)        dst2  dst0
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
   EXPECT_FALSE(instruction(block0, 2)->saturate);
}

TEST_F(saturate_propagation_test, intervening_dest_write)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::vec4_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   fs_reg src2 = v->vgrf(glsl_type::vec2_type);
   bld.ADD(offset(dst0, bld, 2), src0, src1);
   bld.emit(SHADER_OPCODE_TEX, dst0, src2)
      ->size_written = 4 * REG_SIZE;
   set_saturate(true, bld.MOV(dst1, offset(dst0, bld, 2)));

   /* = Before =
    *
    * 0: add(8)        dst0+2  src0    src1
    * 1: tex(8) rlen 4 dst0+0  src2
    * 2: mov.sat(8)    dst1    dst0+2
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(SHADER_OPCODE_TEX, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
   EXPECT_TRUE(instruction(block0, 2)->saturate);
}

TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg dst2 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.MUL(dst0, src0, src1);
   dst0.negate = true;
   set_saturate(true, bld.MOV(dst1, dst0));
   dst0.negate = false;
   set_saturate(true, bld.MOV(dst2, dst0));

   /* = Before =
    *
    * 0: mul(8)        dst0  src0  src1
    * 1: mov.sat(8)    dst1  -dst0
    * 2: mov.sat(8)    dst2  dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(2, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
   EXPECT_TRUE(instruction(block0, 1)->src[0].negate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
   EXPECT_TRUE(instruction(block0, 2)->saturate);
}
@


1.1.1.1
log
@from maya:

Import mesa 18.3.4.

Mesa 18.3.4 implements the OpenGL 4.5 API.
Some drivers don't support all the features required in OpenGL 4.5.
@
text
@@


1.1.1.2
log
@Import mesa 19.1.7

New features in mesa 19.1.0:

    GL_ARB_parallel_shader_compile on all drivers.
    GL_EXT_gpu_shader4 on all GL 3.1 drivers.
    GL_EXT_shader_image_load_formatted on radeonsi.
    GL_EXT_texture_buffer_object on all GL 3.1 drivers.
    GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension).
    GL_NV_compute_shader_derivatives on iris and i965.
    GL_KHR_parallel_shader_compile on all drivers.
    VK_EXT_buffer_device_address on Intel and RADV.
    VK_EXT_depth_clip_enable on Intel and RADV.
    VK_KHR_ycbcr_image_arrays on Intel.
    VK_EXT_inline_uniform_block on Intel and RADV.
    VK_EXT_external_memory_host on Intel.
    VK_EXT_host_query_reset on Intel and RADV.
    VK_KHR_surface_protected_capabilities on Intel and RADV.
    VK_EXT_pipeline_creation_feedback on Intel and RADV.
    VK_KHR_8bit_storage on RADV.
    VK_AMD_gpu_shader_int16 on RADV.
    VK_AMD_gpu_shader_half_float on RADV.
    VK_NV_compute_shader_derivatives on Intel.
    VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8).
    VK_KHR_shader_atomic_int64 on Intel.
    VK_EXT_descriptor_indexing on Intel.
    VK_KHR_shader_float16_int8 on Intel and RADV.
    GL_INTEL_conservative_rasterization on iris.
    VK_EXT_memory_budget on Intel.

New features in mesa 19.0.0:

    GL_AMD_texture_texture4 on all GL 4.0 drivers.
    GL_EXT_shader_implicit_conversions on all drivers (ES extension).
    GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension).
    GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension).
    GL_EXT_render_snorm on gallium drivers (ES extension).
    GL_EXT_texture_view on drivers supporting texture views (ES extension).
    GL_OES_texture_view on drivers supporting texture views (ES extension).
    GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).
    Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965.
    VK_ANDROID_external_memory_android_hardware_buffer on Intel
    Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV
    VK_EXT_scalar_block_layout on Intel and RADV
    VK_KHR_depth_stencil_resolve on Intel
    VK_KHR_draw_indirect_count on Intel
    VK_EXT_conditional_rendering on Intel
    VK_EXT_memory_budget on RADV

Also, bug fixes.
@
text
@d51 1
a51 1
                   shader, 16, -1) {}
d113 2
a114 2
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
d117 2
a118 2
    * 0: add.sat(16)   dst0  src0  src1
    * 1: mov(16)       dst1  dst0
d150 3
a152 3
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    * 2: add(16)       dst2  dst0  src0
d187 2
a188 2
    * 0: (+f0) add(16) dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
d221 2
a222 2
    * 0: rndu(16)      dst0  src0
    * 1: mov.sat(16)   dst1  -dst0
d256 2
a257 2
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  -dst0
d260 2
a261 2
    * 0: add.sat(16)   dst0  -src0 -src1
    * 1: mov(16)       dst1  dst0
d294 2
a295 2
    * 0: add(16)       dst0  src0  1.0f
    * 1: mov.sat(16)   dst1  -dst0
d298 2
a299 2
    * 0: add.sat(16)   dst0  -src0 -1.0f
    * 1: mov(16)       dst1  dst0
d332 2
a333 2
    * 0: mul(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  -dst0
d336 2
a337 2
    * 0: mul.sat(16)   dst0  src0 -src1
    * 1: mov(16)       dst1  dst0
d371 2
a372 2
    * 0: mad(16)       dst0  src0  src1 src2
    * 1: mov.sat(16)   dst1  -dst0
d375 2
a376 2
    * 0: mad.sat(16)   dst0  -src0 -src1 src2
    * 1: mov(16)       dst1  dst0
d417 2
a418 2
    * 0: mad(16)       dst0  1.0f -2.0f src2
    * 1: mov.sat(16)   dst1  -dst0
d421 2
a422 2
    * 0: mad.sat(16)   dst0  -1.0f 2.0f src2
    * 1: mov(16)       dst1  dst0
d458 3
a460 3
    * 0: mul(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    * 2: mov.sat(16)   dst2  -dst0
d500 3
a502 3
    * 0: mul(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  -dst0
    * 2: mov.sat(16)   dst2  -dst0
d541 2
a542 2
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  (abs)dst0
d577 3
a579 3
    * 0: add.sat(16)   dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    * 2: mov(16)       dst2  dst0
d582 3
a584 3
    * 0: add.sat(16)   dst0  src0  src1
    * 1: mov(16)       dst1  dst0
    * 2: mov(16)       dst2  dst0
d616 3
a618 3
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    * 2: mov.sat(16)   dst2  dst0
d621 3
a623 3
    * 0: add.sat(16)   dst0  src0  src1
    * 1: mov(16)       dst1  dst0
    * 2: mov(16)       dst2  dst0
d653 1
a653 1
      ->size_written = 8 * REG_SIZE;
d658 3
a660 3
    * 0: add(16)        dst0+2  src0    src1
    * 1: tex(16) rlen 4 dst0+0  src2
    * 2: mov.sat(16)    dst1    dst0+2
d699 3
a701 3
    * 0: mul(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  -dst0
    * 2: mov.sat(16)   dst2  dst0
a724 68

TEST_F(saturate_propagation_test, smaller_exec_size_consumer)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.ADD(dst0, src0, src1);
   set_saturate(true, bld.group(8, 0).MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(8)    dst1  dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
}

TEST_F(saturate_propagation_test, larger_exec_size_consumer)
{
   const fs_builder &bld = v->bld;
   fs_reg dst0 = v->vgrf(glsl_type::float_type);
   fs_reg dst1 = v->vgrf(glsl_type::float_type);
   fs_reg src0 = v->vgrf(glsl_type::float_type);
   fs_reg src1 = v->vgrf(glsl_type::float_type);
   bld.group(8, 0).ADD(dst0, src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(8)        dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    *
    * = After =
    * (no changes)
    */

   v->calculate_cfg();
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_FALSE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_FALSE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_TRUE(instruction(block0, 1)->saturate);
}
@


1.1.1.3
log
@initial import of mesa 21.3.7

main changes since 19.1.7 include:
- more support for Vulkan functions
- better supported for newer radeonsi (both amdgpu and radeon backends)
- various bug fixes in many drivers
- many fixes and enhancements for intel drivers
- some fixes for nvidia
- OpenGL 4.6 for some drivers (intel, radeonsi)
- intel Tigerlake and Rocketlake support
- Vulkan 1.2 for some drivers
- OpenGL 4.5, GLES 3.2, and more on llvmpipe
- working Panfrost and Midgard drivers
- fix warnings in radeonsi vs newer llvm
@
text
@a32 1
   virtual void TearDown();
d36 2
a37 2
   struct intel_device_info *devinfo;
   void *ctx;
a46 1
                                   void *mem_ctx,
d49 3
a51 2
      : fs_visitor(compiler, NULL, mem_ctx, NULL,
                   &prog_data->base, shader, 16, -1, false) {}
d57 3
a59 3
   ctx = ralloc_context(NULL);
   compiler = rzalloc(ctx, struct brw_compiler);
   devinfo = rzalloc(ctx, struct intel_device_info);
d62 1
a62 1
   prog_data = ralloc(ctx, struct brw_wm_prog_data);
d64 1
a64 1
      nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL);
d66 1
a66 1
   v = new saturate_propagation_fs_visitor(compiler, ctx, prog_data, shader);
d68 1
a68 2
   devinfo->ver = 6;
   devinfo->verx10 = devinfo->ver * 10;
a70 10
void saturate_propagation_test::TearDown()
{
   delete v;
   v = NULL;

   ralloc_free(ctx);
   ctx = NULL;
}


d88 1
a88 1
      v->cfg->dump();
d95 1
a95 1
      v->cfg->dump();
@


