HUNTD(6) | Games Manual | HUNTD(6)

# NAME

`huntd` —
hunt daemon, back-end for hunt game

# SYNOPSIS

`huntd` | [`-s`] [`-p` address]

# DESCRIPTION

`huntd` controls the multi-player hunt(6) game.

The `-s` option is for running `huntd` forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.

The `-p` option can be either a pathname, in which case a local socket by that name is used for the game, or a number, in which case it selects an alternate port number for the internet socket used for the game. This allows for private games of hunt.

## INETD

To run `huntd` from inetd(8), you'll need to uncomment the following line in /etc/inetd.conf:

    hunt dgram udp wait nobody /usr/games/huntd huntd

Do not use any of the command line options; if you want inetd(8) to start up `huntd` on a private port, change the port listed for `hunt` in /etc/services.

# NETWORK RENDEZVOUS

When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a `hunt` game in progress. If a `huntd` hears the request, it sends back the port number for the `hunt` process to connect to. Otherwise, the `hunt` process starts up a `huntd` on the local machine and tries to rendezvous with it.

# SEE ALSO

sendmail(1), hunt(6)

# AUTHORS

Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab

March 29, 2014 | NetBSD 10.1