GLUNURBSSURFACE(3G) |  | GLUNURBSSURFACE(3G)

# NAME

gluNurbsSurface - define the shape of a NURBS surface

# C SPECIFICATION

void gluNurbsSurface( GLUnurbs* nurb,
GLint sKnotCount,
GLfloat* sKnots,
GLint tKnotCount,
GLfloat* tKnots,
GLint sStride,
GLint tStride,
GLfloat* control,
GLint sOrder,
GLint tOrder,
GLenum type )
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# PARAMETERS

nurb
  Specifies the NURBS object (created with gluNewNurbsRenderer).

sKnotCount
  Specifies the number of knots in the parametric u direction.

sKnots
  Specifies an array of sKnotCount nondecreasing knot values in the parametric u direction.

tKnotCount
  Specifies the number of knots in the parametric v direction.

tKnots
  Specifies an array of tKnotCount nondecreasing knot values in the parametric v direction.

sStride
  Specifies the offset (as a number of single-precision floating point values) between successive control points in the parametric u direction in control.

tStride
  Specifies the offset (in single-precision floating-point values) between successive control points in the parametric v direction in control.

control
  Specifies an array containing control points for the NURBS surface. The offsets between successive control points in the parametric u and v directions are given by sStride and tStride.

sOrder
  Specifies the order of the NURBS surface in the parametric u direction. The order is one more than the degree, hence a surface that is cubic in u has a u order of 4.

tOrder
  Specifies the order of the NURBS surface in the parametric v direction. The order is one more than the degree, hence a surface that is cubic in v has a v order of 4.

type
  Specifies type of the surface. type can be any of the valid two-dimensional evaluator types (such as GL_MAP2_VERTEX_3 or GL_MAP2_COLOR_4).

# DESCRIPTION

Use gluNurbsSurface within a NURBS (Non-Uniform Rational B-Spline) surface definition to describe the shape of a NURBS surface (before any trimming). To mark the beginning of a NURBS surface definition, use the gluBeginSurface command. To mark the end of a NURBS surface definition, use the gluEndSurface command. Call gluNurbsSurface within a NURBS surface definition only.

Positional, texture, and color coordinates are associated with a surface by presenting each as a separate gluNurbsSurface between a gluBeginSurface/gluEndSurface pair. No more than one call to gluNurbsSurface for each of color, position, and texture data can be made within a single gluBeginSurface/gluEndSurface pair. Exactly one call must be made to describe the position of the surface (a type of GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4).

A NURBS surface can be trimmed by using the commands gluNurbsCurve and gluPwlCurve between calls to gluBeginTrim and gluEndTrim.

Note that a gluNurbsSurface with sKnotCount knots in the u direction and tKnotCount knots in the v direction with orders sOrder and tOrder must have ( sKnotCount - sOrder) $times$ (tKnotCount - tOrder) control points.

# EXAMPLE

The following commands render a textured NURBS surface with normals; the texture coordinates and normals are also NURBS surfaces:
gluBeginSurface(nobj);
gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj);

# SEE ALSO

gluBeginSurface(3G), gluBeginTrim(3G), gluNewNurbsRenderer(3G), gluNurbsCurve(3G), gluPwlCurve(3G)