GLUCYLINDER(3G) |  | GLUCYLINDER(3G)

# NAME

gluCylinder - draw a cylinder

# C SPECIFICATION

void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
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# PARAMETERS

quad
  Specifies the quadrics object (created with gluNewQuadric).

base
  Specifies the radius of the cylinder at z = 0.

top
  Specifies the radius of the cylinder at z = height.

height
  Specifies the height of the cylinder.

slices
  Specifies the number of subdivisions around the z axis.

stacks
  Specifies the number of subdivisions along the z axis.

# DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at $ z ~=~ "height" $. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the + y axis, to 0.25 at the +x axis, to 0.5 at the - y axis, to 0.75 at the -x axis, and back to 1.0 at the + y axis.

# SEE ALSO

gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G), gluSphere(3G)