mundo1
#ffffffff
33.9199999999995
1
false
disco1
#ff000000
(-1.122,-1.3)
0
(0.349794,0)
0
1
0.09365
0.432781700167648
caixa1
#ff000000
(1.272,-1.3)
0
(-0.349794,0)
0
1
0.177241666666667
(0.5,1.37)
resorte1
#ff00ff00
3
1
0
2
3
(0,0)
(0,0)
motorLineal1
#ff0000ff
2
(0,0)
(0.5,0)
motorLineal2
#ff0000ff
3
(0,0)
(-0.5,0)
controlador1
#ff000000
(0,1.28)
(250,60)
5
forceValue 0 (-10,10) 0.1
controlador2
#ff000000
(0,0.46)
(250,60)
6
forceValue 0 (-10,10) 0.1
nota1
#ff000000
(-1.08,1.98)
(218,100)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:14pt; font-weight:600;">Titorial 4</span></p><p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:12pt;">Motores e forzas</span></p></body></html>
nota2
#ff000000
(-3.6,1.07)
(300,170)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Motor linear</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Un motor lineal aplica unha forza constante nun punto fixo do corpo.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Para cambiar a forza, seleccione o motor e arrastre o seu manexador.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Arrastre a forza para cambiar o punto de aplicación.</p></body></html>
nota4
#ff000000
(-3.6,-0.35)
(300,130)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Motor circular</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Un motor circular aplica un momento angular constante nun corpo.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Intente conectar un motor circular á caixa e inicie a simulación.</p></body></html>
nota3
#ff000000
(-3.6,-1.99)
(300,198)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1"></meta><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Forzas globais</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">- As forzas globais actúan en todos os corpos dun tipo concreto, por exemplo a forza de peso.</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- As forzas globais de Step están desactivadas de maneira predeterminada. Para activalas, engada un obxecto para a forza correspondente á escena.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">- Intente engadir ForzaDePeso á escena e inicie a simulación.</p></body></html>
caixa2
#ff000000
(-1.48,-3.815)
0
(0,0)
0
1e+100
1e+100
(7.8,0.19)
áncora1
#ffff0000
13
(-1.48,-3.815)
0
resolvente1
1
0.001
0.001
resolventeDeColisións1
0.001
resolventeDeRestricións1